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  #21  
Old September 18th, 2017, 12:04 PM

Ts4EVER Ts4EVER is offline
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Hi,
this is the third and final installment of my "Rhineland" scenario series. Now technically we are getting far away from the Rhine, but I will still call it "Rhineland" for now...

Quote:
Shore Leave


Great Britain
vs.
Germany

Date: 9th of April, 1945
Location: The Aller river near Rethem

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

Suffering from increasing manpower shortages, the Germans raised some divisions from now useless Kriegsmarine personell. One of them, the 2. Marine-Grenadier-Division, was thrown into the fray against advancing British troops in Rethem, on the Aller river.

In order to defend the bridge, our naval infantry is concentrated in several strongpoints in and around the city of Rethem. The division uses the new Volksgrenadier type organization. We are supported by trainmounted 10.5cm Flak guns from Flakregiment 122(E). They are parked in front of the trainstation and have been camoflaged and reinforced with sandbags, so we cannot move them. Some Flakvierlings from the same units are also attached.

The enemy attack will probably be undertaken by the 53rd Welsh division, supported by some tanks. We have no tank support ourselves.

Historical Scenario, designed to be played as the Germans.
Quote:
Plan B

Great Britain
vs.
Germany

Date: 10th of April, 1945
Location: The Aller river near Hademstorf

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

The attack on Rethem by the 53rd Welsh is not going great, so we are looking for alternative ways over the Aller river. Last night a small unit from the 1st Commando Brigade seized a railroad bridge over the river and formed a small bridgehead.

You have two objectives: Defend the bridgehead against attacks by enemy marines and advance on the road bridge to the east, destroying any unit guarding it.

The enemy consists of naval infantry and static fortress units. The marines might be supported by tank destroyers.

Historical Scenario, designed to be played as the British.
Quote:
Tiger F02


Great Britain
vs.
Germany

Date: 13th of April, 1945
Location: The bridgehead over the Aller river

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

We tried to break out of our bridgehead towards the north yesterday, but lost one of our new Comet tanks to a Tiger with the turret number F02. Today we will try again.

You command the armoured spearhead of 29th armoured brigade, consisting of Comet tanks and infantry mounted in apcs. Your objective is to reach the end of the map, breaking out into open country. This will allow us to advance on Hamburg and the Elbe river, linking up with the Russians.

The road is guarded by a lone Tiger and some SS infantry.

Historical Scenario, designed to be played as the British.
Quote:
The last panzers

Great Britain
vs.
Germany

Date: 15th of April, 1945
Location: Stadensen

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

It is shortly after midnight: elements of the 15th Scottish division are laagering in the town of Stadensen, when the pickets stationed at the village entrances report the sounds of tracked vehicles approaching...

Transport and ammunition carriers are strewn about the village. They are worth more points than usual, so try to defend them against German attacks. To symbolise men having to wake up and mount their vehicles, you will receive your main force as reinforcements int he town. In the beginning you only control your listening posts. Your main force consists of Infantry, Churchill tanks and tank destroyers.

The enemy force is from the Panzer Division Clausewitz, one of the last Panzer units ever created by the Germans in World War 2. They are equipped with self propelled guns and halftrack mounted infantry.

Historical Scenario, designed to be played as the British.
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File Type: zip ScenarioPack_6.zip (241.8 KB, 612 views)
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  #22  
Old November 19th, 2017, 11:16 PM
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Quote:
German forces are believed to be weak, but could have support from some tanks or assault guns. To combat this, the 17th Airborne has received some of the new 57mm recoilless rifles.
Some more backstory regarding them in this operation:

a. Twenty 57mm recoilless guns and two 75mm recoilless guns were dropped with the airborne operation around Wesel. Preliminary reports have been very favorable. One 57mm gun knocked out three tanks and one or two knocked out two tanks. This information was given by an officer who investigated the performance of the weapons, but he was unable to identify the types of tanks destroyed. The 57mm guns weighing 40 pounds were employed with two-man teams, and continuous employment caused exhaustion of the men. The size of the teams is being increased for coming operations. The 75mm guns weighing 100 pounds were mounted on the cal. 50 mount on Jeeps, and this combination proved satisfactory. Appropriate TO's and E's are required to cover the introduction of these new weapons.

Source: Observations in ETO, 1 April 1945 to 13 April 1945 by Brigadier General William A. Borden, New Developments Division, War Department Special Staff -- the guy who basically ran the US Army's "skunk works" division and saw new toys introduced to combat.
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  #23  
Old May 14th, 2018, 01:41 PM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

A new scenario pack! I actually bought the full version of the game now and used the venhola heightmap generator for the first time, so expect better and more accurate maps. All the scenarios are pretty big and complex.

Quote:
Wingen-Sur-Moder

US Army
vs.
Germany

Date: 6th of January, 1945
Location: Wingen-sur-Moder, France


The deepest penetration during Operation Nordwind was achieved by a Kampfgruppe of the 6th SS Gebirgsjaeger Division "Nord". Infiltrating through the wooded hills they overwhelmed the HQ of the 1/179th Infantry in a surprise attack. They took up defensive positions in the small Alsatian town.

Now the 45th Infantry Division, supported by tanks from the 781st Tank Battalion, tries to push them out of their position. Earlier attempts have all failed due to fanatic enemy resistance, but the enemy force is slowly melting away.

The German force consists of several companies of SS mountaineers. They were unable to move their heavy weapons across the mountains, so they are not supported by antitank guns, artillery or tanks.

Historical Scenario, designed to be played as the Americans.
Quote:
Highlanders at Gerbini


Great Britain
vs.
Germany

Date: 20th to 21st of July, 1943*
Location: Gerbini Crossroads, Sicily*

A few days ago the 51st Highland Division managed to establish a bridgehead across the Dittaino river. The next objective is the airfield near Gerbini. A night attack by the 7th Argyll and Sutherland highlanders, supported by Sherman tanks and 2 companies of the 1st Blackwatch Highlanders, will seize the crossroads and trainstation close to the airfield.

The start line is a German antitank ditch. Artillery and tank support is available.

The enemy main line of resistance runs in front of the farm complex near Gerbini crossroads. We are facing the Hermann Goering Panzer Division, so expect mechanised infantry, supported by tanks. They are dug in and have laid mines. Use the cover of darkness to close the distance with the enemy positions.

Historical Scenario, designed to be played as the British.
Quote:
Counter Attack at Dawn


Great Britain
vs.
Germany

Date: 21st of July, 1943
Location: Gerbini Crossroads, Sicily

Having seized the crossroads and station at Gerbini during the night, the 51st Highland division faces ferocious German counter attacks in the morning.

While the objectives are in British hands, the area is far from secure, with German tanks roaming the orchards and sniper as well as MG fire landing among the allied positions. It is clear that a counter attack is brewing.

Contact with A and C companies at the trainstation has been lost and they are feared captured. Anti tank guns need to be moved up and brought into position before the Panzers of the Hermann Goering Division start their assault.

Historical Scenario, designed to be played as the British.
Quote:
Into the valley of death


Germany
vs.
Soviet Union

Date: 25th of October, 1944
Location: Dukla Pass, Polish-Slovakian Border

Russian troops have gained access to the Dukla Pass. If they manage to break into open country to the south, Slovakia will be open to their advance.

Remnants of the 357. Infanterie-Division have established a hasty blocking position just outside the passes. They have to keep the overwhelming Soviet forces bottled up until help from the 1. Panzerdivision can arrive. Due to the heavy fighting here, the area aroundthe village of Dobroslava will soon be known as the "valley of death".

Soviet forces include infantry and large numbers of tanks and tank destroyers. They have artillery and air support. Your task is to pin them down in front of the infantry positions and then destroy them with artillery and tanks. Once the situation develops in our favor, counter attack into the pass to gain advantageous positions for future battles.

Semi-Historical Scenario, designed to be played as the Germans.
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File Type: zip scenario pack 7.zip (542.4 KB, 555 views)
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Old May 14th, 2018, 07:08 PM
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Exclamation Re: Ts4EVER scenarios

Quote:
Originally Posted by Ts4EVER View Post
A new scenario pack! I actually bought the full version of the game now
And we thank you for that........
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  #25  
Old November 4th, 2018, 10:10 AM

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  #26  
Old March 19th, 2019, 04:37 PM

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Default Re: Ts4EVER scenarios

Hi,
back again with more scenarios. In the last months (basically since late last year) I have been working on a new large scale scenario project, similar to my Rhineland scenario series.
Sadly I wasn't able to get the first part finished in time for the patch, but at least there will be a lot of time to test them, I guess...
Anyway, the series is about the 2nd battle of Kharkov in May 1942, the Russian attempt to regain the city after its loss in 1941. This time I was able to use the advanced editor as well as the venhola site, allowing me to make really realistic and good looking maps.
Each scenario is designed to be played from one side and in fact some might not work with the AI at all, since I made an effort to include unusual scnearios or win conditions. Many of the scenarios will be linked, so if you play them in order you might end up playing against the same force you commanded in the last battle...
The first part of the series covers the first two days of the Russian offensive in 8 scenarios.
Anyway, these are the scenarios:

This intro is in each scenario but I will only write it down once here:

Quote:
Background 2nd Battle of Kharkov: Following the successful winter offensives in 1941, Stalin was keen to keep the pressure on the enemy, hoping to preempt another assault on Moscow with his own offensive. He was especially in favor of going on the offensive in the Kharkov sector, the city having fallen to the enemy in the summer of 1941. The attack was to be undertaken by the South-West-Front in a pincer movement, from the Barvenkovo salient and the Stariy Saltov bridgehead. Once massed artillery had broken through the German line, mobile group would be fed into the breaches to encircle AOK6 and reconquer Kharkov. However, due to supply issues, especially with artillery ammunition, as well as the undetected presence of German mobile reserves, the plan soon proved ill-advised...
Quote:
Tank Panic at Fedorovka

Soviet Union
vs.
Germany

Date: 12th of May, 1942
0645 Hours
Location: North-East of Kharkov

Briefing: You are in command of a battalion of the 226th Rifle Division, supported by engineers and tanks from the 36th tank brigade. The tanks are foreign models with very good armor, but they don't have HE ammunition, making the destruction of antitank guns problematic. Your task on this first day of the offensive:
Cross the Babka river in a fast and decisive movement with your infantry and tanks. Then seize Hill 199 from the German forces occupying it and advance in the direction of Nepokrytaya. Clear mines along the river before advancing your tanks. Our artillery support is limited and we have no heavy guns on call, but the long stalemate allowed us to map out German defenses and prepare target reference points.

Your enemy is infantry in depleted battalion strength. They are part of "Gruppe Winkler", an improvised unit of the 294. Infanterie-Division. The enemy is positioned in trenches and had time to erect barbed wire obstacles and plant mines. We believe that they have antitank guns in support, but the armor of our English tanks should withstand most models.

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

Historical outcome: The Russian attack in this sector was swift and well-prepared. General-Major Aleksandr Gorbatov's 226th Rifle-Division managed to cross the Babka river with a rifle battalion and 14 Matilda and Valentine tanks. Gruppe Winkler was dug-in, but after their only 5cm anti-tank piece was knocked out, the infantry panicked, much like the French and Russians had in 1940 and 1941. They abandoned their positions and retreated towards Nepokrytaya in an unorganized rout, the Russian tanks in Hot Pursuit, thus exposing the flank of Gruppe Reck in Peschanoye to the south.
Quote:
Desperate Stand

Soviet Union
vs.
Germany

Date: 12th of May, 1942
1000 Hours
Location: North-East of Kharkov

Briefing: You are in the unenviable shoes of the commander of Gruppe Winkler. While reports are confused, it is clear that the bulk of your infantry has just fled before a strong Soviet offensive and are streaming towards your regimental command post in the rown of Nepokrytaya in a confused and unorganized manner. The retention of this important road hub is of the utmost importance, so a defense must be organized immediately.
Under your immediate command you have: 2 artillery batteries (10.5cm), a group of artillerymen hastily outfitted with infantry weapons, some flak and your regimental staff. Remnants of the infantry are fleeing towards Nepokrytaya and will come under your command in a piecemeal fashion. The guns have been supporting the infantry throughout the morning and are all but out of HE ammunition, however, in light of the heavy Russian tanks they all have some emergency tank defeating ammunition on hand that might prove useful, provided the guns are brought into good ambush positions.

The exact makeup of the enemy force is unknown, but stragglers report heavy tanks, as well as infantry.

Historical Scenario, designed to be played as the Germans. In fact, the German ai will not cope with this scenario well.

POSSIBLE SPOILERS

Historical outcome: Overconfident from their remarkable success earlier in the morning, Russian tanks of the 36th tank brigade raced ahead of their infantry into the town of Nepokrytaya. In a desperate move, 2 German artillery batteries engaged the armor in close combat, knocking out 6 Matilda tanks and beating back the attack. The town had to be abandoned in the evening, after the guns had expended all ammunition. The lack of effective antitank guns meant that the Germans were forced to use their divisional artillery in this role throughout the campaign, leading to the loss of not fewer than 16 batteries throughout AOK 6.
Quote:
Falling Back

Soviet Union
vs.
Germany

Date: 12th of May, 1942
1220 Hours
Location: North-East of Kharkov

Briefing: You are in command of Gruppe Reck, a task force of the 294. Infanterie-Division. You were originally tasked with holding the strongpoint in the village of Peschanoye, but the disorderly retreat of Gruppe Winkler from Hill 199 has made this task impossible. Soviet units have infiltrated the terrain in your flanks and are preparing to envelop your unit. Because of the serious situation, you have prepared an orderly retreat into fallback positions to your south-west.
Gruppe Winkler consists of two infantry companies and your regimental staff, as well as heavy support weapons. These weapons have already fallen back towards the new positions and are set up to provide covering fire. Your unit is one of the first to have received the new MG42, which should prove useful in this scenario. Pull back your battered forces from Peschanoye immediately and set up a series of delaying positions in front of your new front line. Note that the victory hexes in Peschanoye are of low value, since you have decided to give up your position. However, your infantry units and especially your staff will give the enemy additional points when defeated, so pull them out of the village to preserve them for future battles.

The enemy consists of the 124th Rifle Division, supported by the 13th tank brigade. They have all but enveloped your initial position and will attack you from three sides, if given the chance. Assume that you are heavily outnumbered.

Historical Scenario, designed to be played as the Germans. In fact, the German ai will not cope with this scenario well.

POSSIBLE SPOILERS

Historical outcome: In contrast to the rout of Gruppe Winkler, Gruppe Reck managed to stage an orderly retreat out of their untenable positions in Peschanoye, inflicting serious casualties on the pursuing Soviets by utilising their new machine guns.
Quote:
Overmatched at Grushino

Soviet Union
vs.
Germany

Date: 12th of May, 1942
0630 Hours
Location: South of Kharkov

Briefing: You have been assigned to command a rifle battalion of the 393rd Rifle Division, part of Army Group Bobkin. Your task is to mount a fixing attack against German elements in front of the village of Grushino, in support of our main effort to the north. The artillery preparation will begin at 0630 against identified German trenches. In addition to your battalion support weapons, a few tanks from the 7th tank brigade have been assigned to your force. Due to a clerical error, air support is not available.
Your task is as follows: Attack immediately after the artillery preparation. Seize the enemy positions and drive them out of the village of Grushina. Then feed your divisional cavalry scouts into the penetration and scout in a south-western direction to investigate the possibility of a deep penetration towards Krasnograd.

The Germans holding this sector belong to the 454. Sicherungs-Division. This is a rear-area unit that is mostly equipped with obsolete and captured weapons. We do not expect heavy antitank weapons or armor, but there will be obstacles and mines in front of their positions.

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

Historical outcome: The 454. Sicherungs-Division was completely overwhelmed by the initial attack. Their elderly and looted weapons proved no match for the heavy Russian armor and they had only been issued with exactly ten of the new Stielgranate 41 ammunition, which had been designed to make the old Pak35 gun viable again. By 1000 they had retreated up to 6km. Bobkin realised a golden opportunity lay before him: He brought up his 6th Cavalry Corps and committed it into the breakthrough by the evening, hoping to exploit quickly towards Krasnograd.
Quote:
Bloody Dawn

Soviet Union
vs.
Germany

Date: 13th of May, 1942
0730 Hours
Location: North-East of Kharkov

Briefing: The second day of the Soviet offensive has just dawned. You are in command of a rifle battalion of the 175th. Rifle Division. Yesterday evening your forces managed to encircle the German Stuetzpunkt at Varvarovka, which is held by a small force of about 200 Germans from the 79. Infanterie-Division. A strong German counterattack prevented further progress, but today your units are ready for the final assault on Varvarovka.
Clear the strongpoint of German troops by launching a concentric attack against the dug-in German. You have additional machine-guns, artillery and air support available. Tanks from the 84th tank brigade are in the process of moving westwards and some might support your attack later. After taking Varvarovka, our forces will envelop the village of Ternovaya to the east, which is believed to be held by Germans in regimental strength.

The force holding the village consists of about 200 Germans. They might have some mortars and guns in support. If we push them hard, they could very well attempt to break out of our encirclement by attacking towards the west.

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

Historical outcome: The village of Varvarovka was overrun by Soviet forces early on the 13th of March. The Russians advanced west next, in an effort to also encircle the more substantial strongpoint at Ternovaya, which was held by Kampfgruppe Grüner. A skillful delaying action kept the Russians from enveloping the village and the Soviets decided to bypass it instead, leaving it as a thorn in their rear in the days to come.
Quote:
Schmidt-Ott attacks

Soviet Union
vs.
Germany

Date: 13th of May, 1942
1300 Hours
Location: North-East of Kharkov

Briefing: By the middle of the second day, things were looking grim in the north-eastern sector of the offensive. The front of the 294. Infanterie-Division had been shattered, with Russian troops from the 226th Rifle Division a mere 18 km away from Kharkov. It was now that the Germans launched the first of their counter offensives, much quicker than the Russian high command had anticipated.
You are playing as Oberstltn. Schmidt-Ott, commander of the Kampfgruppe named after him. It consists of the 3rd Battalion, Panzer-Regiment 6 and 1st Battalion, Schuetzen-Regiment 3, both part of the 3rd Panzer-Division. In this battle you will directly command the spearhead of this Kampfgruppe, consisting of one company from each of the regiments. A towed artillery battery will also arrive on the battlefield shortly. Having finished their mission over the Crimea, the Stukas of STG77 have been assigned to this sector and stand by to give your force close air support. You have just started your assault against the 124th Rifle Division, aiming in the direction of Nepokrytaya, which was lost to the enemy yesterday evening. You have already broken through several Russian regiments, which were unsupported and routed by the suddenly appearing Panzers.

The Russian division has been shattered and is completely disorganized. Push them out of your way and seize the approach to Nepokrytaya.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: In a reverse of the situation of the previous day, the Russians were forced to turn their divisional artillery against the marauding Panzers, however, they only managed to knock out 3 of them before they were forced to retreat towards Nepokrytaya. Their flank in danger, the 226th Rifle Division was also forced to pull back from their spearhead positions near Kharkov. In a puzzling move, the Soviets had combined the 13th, 36th and 133rd into the ad hoc 22nd tank corps and pulled them from the line, exposing their infantry. Faced with the sudden German attack, parts of the corps were committed to stabilize the situation, but accomplished little for the cost of ten tanks.
Quote:
To the green fields beyond

Soviet Union
vs.
Germany


Date: 13th of May, 1942
1130 Hours
Location: South of Kharkov

Briefing: On the 9th October 1760, Frederick the Great's Berlin surrendered to a force of Austrian light cavalry and cossacks that had penetrated far behind Prussian lines on one of their feared raiding missions. As the commander of a task force belonging to the 137th Cavalry regiment, you find yourself part of that proud tradition. Yesterday Russian forces penetrated the enemy lines near Grushino with surprising ease, allowing deep exploitation towards Krasnograd. Under your command are two cavalry companies, a battery of light artillery and a platoon of BT fast tanks from 7th tank brigade. These light tanks are obsolete, but the only models quick enough to keep up with a cavalry advance.
Your task is to reach and secure the bridge over the Orel river and move on in the direction of Krasnograd. On the way you are to annihilate the rest of the shattered enemy security forces, which are strung out along the road in panicked retreat. The destruction of enemy ammunition carriers and transport will net you additional victory points.

Your enemy is the ill-fated 454. Sicherungs-Division. Ill equipped and ejected from their dugouts, they should be able to offer only little resistance, but they might have been able to tow away some of their light antitank guns.

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

Historical outcome: A lightning advance allowed the Soviets to cross the Orel river, advancing towards Krasnograd, which at this point was virtually undefended.
Quote:
Into the gap

Soviet Union
vs.
Germany

Date: 13th of May, 1942
1200 Hours
Location: South of Kharkov

Briefing: When the Russians started their offensive for Kharkov, they had not anticipated how close some German reserve units were stationed to the breakthrough sectors. You are in command of a battalion of one such unit, the 113. Infanterie-Division. In addition to your organic heavy support weapons, you have elements of the 244. Stug-Abteilung in support. While their vehicles are not equipped with the new long 75mm gun, they have a few HEAT rounds that can defeat Russian tanks. Most of you organic antitank weapons consist of the outdated Pak 36, but some have been issued with the new Stielgranate 41 round. Note that these are only effective over very short distances though. Your force is in the process of arriving on the Kharkov battlefield and will enter combat piecemeal. You will have to decide which part of your line needs reinforcements most.
Yesterday the 454. Sicherungs-Division routed in the face of a strong enemy attack. Your task is to plug the resulting gap in the German line by creating a new defensive line along the Orel river at Efremovka. To achieve this, you need to seize key terrain on your side of the river before the Russians arrive, hold it and then, if at all possible, launch a counter stroke to push the Soviets back from the river. After the battlefield is under our control, we can start to consolidate our positions and dig in.

Intelligence is confused, but it appears you are facing elements of the 266th Rifle Division and the 38th tank brigade. The Russians have ample air support as well.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The 113. Infanterie-Division reached Efremovka in the nick of time and managed to establish a new defensive line. A five battalion counter attack in the evening threw the Soviets back across the river and stabilized the situation. However, Russian cavalry was still streaming through the Grushino corridor in the direction of Krasnograd.

PLEASE NOTE: With the release of winSPWW2V12 these scenarios have been added to the patch as 766-773 and the earlier ones in this thread had been added previously
Attached Files
File Type: zip 2ndKharkovPart1.zip (1.03 MB, 449 views)

Last edited by DRG; March 28th, 2019 at 08:59 AM..
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  #27  
Old March 19th, 2019, 06:25 PM
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Default Re: Ts4EVER scenarios

FYI this next patch puts the scenario count in SPWW2 up to 765 so the patch will overwrite these. I am looking at them now to see if we can integrate them
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Old March 19th, 2019, 06:38 PM
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Exclamation Re: Ts4EVER scenarios

Ok....... these will be added to the patch as 766-773. There was one scenario affected by OOB changes and I am correcting it now.
By all means, people should DL and play these but be advised when the patch is release they will be taken down so player do not DL and overwrite scenarios to get ones that are already in the patch renumbered.

FYI there are now 255 scenarios in the next patch

Don
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Old March 20th, 2019, 09:01 AM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

We are running out of scenario slots fast....
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Old March 20th, 2019, 10:27 AM
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Default Re: Ts4EVER scenarios

At this particular moment in time, I'm not too concerned about it
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