|
|
|
|
|
November 15th, 2001, 12:08 PM
|
|
Corporal
|
|
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
For Dracus,
in your upgraded formations.txt posted in this thread, there is 2 typos in "Compact" formation: a blank line between Position 4 Xpos line and Position 4 Ypos line, and an additional space before "Ypos" in Leader position line, which cause an error in the game's routines.
Please, can you modify the posted file?
Thanks and best regards.
Marco.
[This message has been edited by Marco (edited 15 November 2001).]
|
November 15th, 2001, 03:23 PM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Marcos,
Send me your txt file, I have looked over the one posted and have downloaded it a number of times. I do not see any blank lines nor do I get any errors ingame. This is really confusing????
dracus@swirve.com
|
November 16th, 2001, 12:20 AM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
|
November 16th, 2001, 10:06 AM
|
|
Corporal
|
|
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
For Dracus,
I'm very sorry, I checked and you're right, some error occurred in my computer maybe in overwriting the new formation file over the older or in downloading the new file from this site yesterday. Now, after a new fresh download and overwrite, my game run correctly.
Thank you for the support and, off course, for eyecandy and event mods.
Marco.
|
November 17th, 2001, 03:39 AM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
capnq's Hypermaze Mod v1.1 "Lite"
Adds a new quadrant type with hyperspace systems. This is the "lite" Version, which doesn't use the custom background bitmaps that the "full" Version includes.
------------------
Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
December 4th, 2001, 11:56 PM
|
|
Captain
|
|
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
<BUMP> Richard, please step in here and clarify any of this if needed.
Since the Gold CD is now announced, you now see what we are actually collecting the mods for. We are still in the process of finalizing the actual mods on the disk and we will be limited based on the final footprint of the main SE4 program.
We would like all of the mods to be compatible with the ModLauncher created by Matryx. This basically involves two things: (1) the zipped file containing your mod must unzip to its own unique directory (example "TDM-ModPack"), and (2) include a "ModInfo.txt" file for the program to properly recognize your mod as a valid one. This program is available over in the scenario archive.
I am also asking everyone to provide me a brief summary.txt containing a basic description of the mod, the authors and a contact e-mail address. THIS FILE IS ESSENTIAL SO YOU GUYS (AND GALS) CAN GET CREDIT! A lot of mods that were posted earlier, did not include this or even a readme.txt.
As for making the mods "gold compatible", we are addressing that on a case by case basis since some of the mods will not require any changes.
Please contact me at "ctraber@ngn-tampa.com" if you have any questions, have a submission, or want to clarify what we already have of yours.
Thanks
-TG
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
|
December 5th, 2001, 02:22 AM
|
|
Brigadier General
|
|
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
|
|
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
No this all makes sense, and yes we want to give everyone credit for their work.
Oh and everyone should rate Chris a 5 star just for helping us with this .
__________________
Change is inevitable, how you handle change is controllable - J. Strong
|
December 5th, 2001, 06:30 PM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
quote: We would like all of the mods to be compatible with the ModLauncher created by Matryx.
Someone should pester Matrix to move his launcher to the new downloads area, then.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
December 5th, 2001, 08:11 PM
|
|
Sergeant
|
|
Join Date: Apr 2001
Location: London, UK
Posts: 289
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
As requested I am posting detailed instructions for making mods 'Compatible' with the ModLauncher to be included on the new SE:IV GOLD.
Firstly, there is only one file that needs to be created in addition to your regular mod files.
This file merely contains information about your mod, the author, and other things.
It should be named 'modinfo.txt' and should reside in the ROOT of your mod's directory.
For example, if you've just made Pirates'n'Nomads but want to create a modinfo.txt so the mod can be used with the modlauncher you would go into your SEIV directory, then into your Pirates'n'Nomads Directory (or whatever it's called) and create it there.
The contents of the ModInfo.txt should be as follows (note: linenumber || item || comment): -
The links in my signature will let you download the mod launcher so you can a. use it; and b. test your modinfo.txt.
If you have any problems with this don't hesitate to contact me on ModLauncher@Matryx.org.uk
Edit: should be more readable now and not Uber-Wide
Edit2: Oh, it's spelt MATRYX With a 'Y'
[ 05 December 2001: Message edited by: Matryx ]
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -( HERE)-
|
December 5th, 2001, 08:33 PM
|
|
Captain
|
|
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Capnq - ask and ye shall receive...
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|