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  #21  
Old November 15th, 2001, 12:08 PM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

For Dracus,
in your upgraded formations.txt posted in this thread, there is 2 typos in "Compact" formation: a blank line between Position 4 Xpos line and Position 4 Ypos line, and an additional space before "Ypos" in Leader position line, which cause an error in the game's routines.
Please, can you modify the posted file?
Thanks and best regards.
Marco.

[This message has been edited by Marco (edited 15 November 2001).]
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  #22  
Old November 15th, 2001, 03:23 PM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

Marcos,
Send me your txt file, I have looked over the one posted and have downloaded it a number of times. I do not see any blank lines nor do I get any errors ingame. This is really confusing????
dracus@swirve.com
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  #23  
Old November 16th, 2001, 12:20 AM

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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

Ok here's my contribution. As it was requested, I'm omitting all race styles and mods where there could be some copyright infringement (e.g. the star wars stuff).
Are these links enough, or do I need to upload all files here?
Summary.txt files are zipped only to post them all at once.

Cephalopeia - http://se4kdy.cyberwars.com/races/ce...ephalopeia.zip
Crauw - http://se4kdy.cyberwars.com/races/mf_crauw/mf_crauw.zip
EEEvil - http://se4kdy.cyberwars.com/races/eeevil/eeevil.zip
Eridani - http://se4kdy.cyberwars.com/races/eridani/eridani.zip
GLM - http://se4kdy.cyberwars.com/races/glm/glm.zip
Infernal - http://se4kdy.cyberwars.com/races/666/666.zip
Niridia - http://se4kdy.cyberwars.com/races/niridia/niridia.zip
Nostropholo - http://se4kdy.cyberwars.com/races/no...ostropholo.zip
RedGauntlets - http://se4kdy.cyberwars.com/races/rg/rg.zip
Sharlon - http://se4kdy.cyberwars.com/races/mf...mf_sharlon.zip
Ygath - http://se4kdy.cyberwars.com/races/ygath/ygath.zip

JavascriptViewer - http://se4kdy.cyberwars.com/files/viewer1.zip http://se4kdy.cyberwars.com/files/viewer22.zip http://se4kdy.cyberwars.com/files/viewer3.zip

RevisedFonts - http://se4kdy.cyberwars.com/files/gamefonts.zip
SE4TTF - http://se4kdy.cyberwars.com/files/seivfont.zip
SystemNames.txt - http://se4kdy.cyberwars.com/files/SystemNames.txt

(These ones may need to be edited to be viewed better outsided the site, I'll post them asap.)
RaceDir - http://se4kdy.cyberwars.com/racedir.htm
RandomNames - http://se4kdy.cyberwars.com/files/RandomNames.htm

------------------
Andrés Lescano - kuat@tutopia.com
Kuat Drive Yards - http://se4kdy.cyberwars.com/
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  #24  
Old November 16th, 2001, 10:06 AM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

For Dracus,
I'm very sorry, I checked and you're right, some error occurred in my computer maybe in overwriting the new formation file over the older or in downloading the new file from this site yesterday. Now, after a new fresh download and overwrite, my game run correctly.
Thank you for the support and, off course, for eyecandy and event mods.
Marco.
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  #25  
Old November 17th, 2001, 03:39 AM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

capnq's Hypermaze Mod v1.1 "Lite"

Adds a new quadrant type with hyperspace systems. This is the "lite" Version, which doesn't use the custom background bitmaps that the "full" Version includes.

------------------
Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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  #26  
Old December 4th, 2001, 11:56 PM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

<BUMP> Richard, please step in here and clarify any of this if needed.

Since the Gold CD is now announced, you now see what we are actually collecting the mods for. We are still in the process of finalizing the actual mods on the disk and we will be limited based on the final footprint of the main SE4 program.

We would like all of the mods to be compatible with the ModLauncher created by Matryx. This basically involves two things: (1) the zipped file containing your mod must unzip to its own unique directory (example "TDM-ModPack"), and (2) include a "ModInfo.txt" file for the program to properly recognize your mod as a valid one. This program is available over in the scenario archive.

I am also asking everyone to provide me a brief summary.txt containing a basic description of the mod, the authors and a contact e-mail address. THIS FILE IS ESSENTIAL SO YOU GUYS (AND GALS) CAN GET CREDIT! A lot of mods that were posted earlier, did not include this or even a readme.txt.

As for making the mods "gold compatible", we are addressing that on a case by case basis since some of the mods will not require any changes.

Please contact me at "ctraber@ngn-tampa.com" if you have any questions, have a submission, or want to clarify what we already have of yours.

Thanks
-TG
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  #27  
Old December 5th, 2001, 02:22 AM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

No this all makes sense, and yes we want to give everyone credit for their work.

Oh and everyone should rate Chris a 5 star just for helping us with this .
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  #28  
Old December 5th, 2001, 06:30 PM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

quote:
We would like all of the mods to be compatible with the ModLauncher created by Matryx.
Someone should pester Matrix to move his launcher to the new downloads area, then.
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  #29  
Old December 5th, 2001, 08:11 PM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

As requested I am posting detailed instructions for making mods 'Compatible' with the ModLauncher to be included on the new SE:IV GOLD.

Firstly, there is only one file that needs to be created in addition to your regular mod files.
This file merely contains information about your mod, the author, and other things.
It should be named 'modinfo.txt' and should reside in the ROOT of your mod's directory.
For example, if you've just made Pirates'n'Nomads but want to create a modinfo.txt so the mod can be used with the modlauncher you would go into your SEIV directory, then into your Pirates'n'Nomads Directory (or whatever it's called) and create it there.

The contents of the ModInfo.txt should be as follows (note: linenumber || item || comment): -
The links in my signature will let you download the mod launcher so you can a. use it; and b. test your modinfo.txt.

If you have any problems with this don't hesitate to contact me on ModLauncher@Matryx.org.uk

Edit: should be more readable now and not Uber-Wide

Edit2: Oh, it's spelt MATRYX With a 'Y'

[ 05 December 2001: Message edited by: Matryx ]

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  #30  
Old December 5th, 2001, 08:33 PM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

Capnq - ask and ye shall receive...
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