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  #21  
Old January 9th, 2002, 07:50 AM

zippy zippy is offline
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Default Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

Atrocities,

I’m embarrassed to admit that I’ve never made a banner before. Here is the result of my first attempt. Now if I can only figure out how to put the darn things on my web page

Static Banner
Animated Banner

I would love to be added to your awesome web page so please let me know if you need more than this.

[ 09 January 2002: Message edited by: zippy ]

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  #22  
Old January 10th, 2002, 06:59 PM
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Default Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

I finally got to load Zippys mod. I was too worn to the bone to get it started. I'd have to create a bunch of picture-empire folders, I think.

It would be nice if it were compatible with the MOD picker. I wish I had a DIRECTORY-TREE (print screen) from someone who made them work together.

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  #23  
Old January 11th, 2002, 02:33 AM

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Default Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

I'm quite enjoying the Zippy mod so far.
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  #24  
Old January 11th, 2002, 05:25 AM

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Default Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

Wardad,

First off, thanks for downloading my mod. I'm not sure why you say, "I'd have to create a bunch of picture-empire folders..." You should be able to unzip the files to your Space Empires IV folder and then start the game. Just make sure that you use the AI’s and/or pre-made Empires that come with the game as explained on my Readme page.

Also, can you tell me more about "the MOD picker?" It sounds like a great idea, but I haven't heard about it before. (Yeah, working on ZippyMod has kept me a little secluded in the SE IV world.)
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  #25  
Old January 11th, 2002, 06:22 AM
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Default Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

Thanks Zip, your banner has been used.
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  #26  
Old January 11th, 2002, 06:19 PM
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Default Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

Zippy, I had to SEARCH on subject PICKER to pick up one the threads. From the thread I was bounced to a ULTILITES forum I have never seen before. I downloaded the MOD PICKER from there.
It has not been added to the new Scenario/Mod forum yet.

I did not follow your load instructions as I did not want to overwrite files, or add to MM folders. I caught a cold and have not looked at it again.


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  #27  
Old January 11th, 2002, 09:18 PM
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Default Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

quote:
It has not been added to the new Scenario/Mod forum yet.
Yes it has, but not under the name "Mod Picker". It's in:SE IV Data mods as Matryx's SE4 Launcher.
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  #28  
Old January 12th, 2002, 05:22 AM

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Default Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

Wardad and capnq: Thanks for the info about the mod picker. I'll try to download the program and look into it further.

When installing my mod you don't have to overwrite any files (oh, now you tell me ) -- my mod works fine if you keep the originals. The only difference is that you must manually edit the path.txt file and the game will use your current boom3.wav file (which is used during ship and unit explosions). If you're using WinZip, then make sure that "Overwrite existing files" is unchecked and just say "No" when it asks if you want to overwrite the two files.

[ 12 January 2002: Message edited by: zippy ]

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  #29  
Old January 12th, 2002, 07:16 AM

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Default Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

Wow, that Mod Picker program is pretty nifty

Here is the required ModInfo file for my mod. If you're using IE, then just right-click the link and select "Save Target As..." and put the file in your ZippyMod folder. If you're not using IE, then I'll assume that you're smart enough to know what to do. I'll include the ModInfo file in future releases of my mod.

ModInfo File for ZippyMod
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  #30  
Old January 12th, 2002, 09:27 PM
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Default Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

Nice mod, the new components are great, a little high damage. It seems somewhat balanced but if you aren;t religious you are screwed. thank god i took that racial trait. The ratios are so negativly in favor of weapons hitting. and waht is the no intel no troops no mines deal, we should be able to choose that not be forced upon with it. cloak is nice, but only for organic? i tookt hat trait too, lucky me and am having a field day killing all the AI that doesn't have cloak and can't detect me. Still i think you could tone down the damage on the weapons and the sheilds and then it would be alittle friendlier. Dealing wiht numbers like 980 for a torpedo seem a little excessive. Overall nice work. And no stellar manipulation???? what is that?
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