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  #21  
Old August 23rd, 2008, 09:09 PM
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Jazzepi Jazzepi is offline
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Default Re: Unknown Map, 8ish players, Age to be determined - Recruiting

I can generate a map as long as I know the number of water nations we're going to have.

Generally I do 15 provinces per player.

Jazzepi
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  #22  
Old August 23rd, 2008, 09:18 PM

MadFrancis MadFrancis is offline
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Default Re: Unknown Map, 8ish players, Age to be determined - Recruiting

1.Marignon
2.Mictlan
3.T'ien Ch'i
4.Agartha
5.Abysia
6.Caelum
7.Vanheim
8.R'lyeh
9.Bandar Log
10.Shinuyama
11.Ashdod

This is a MA randomly generated list of nations. Any objections? I was thinking Cradle would be a good map for 11 players. I'm also open to random maps. If any person wants to opt out of their randomly generated nation we can allow one chance to be randomly assigned a new nation per player.

Yea? Nay?

Last edited by MadFrancis; August 23rd, 2008 at 09:27 PM..
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  #23  
Old August 23rd, 2008, 09:24 PM

Tichy Tichy is offline
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Default Re: Unknown Map, 8ish players, Age to be determined - Recruiting

Does this match up against the order we're listed on the first post (so I'm #4 = Agartha)?

I'm fine with Agartha.
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  #24  
Old August 23rd, 2008, 09:24 PM

MadFrancis MadFrancis is offline
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Default Re: Unknown Map, 8ish players, Age to be determined - Recruiting

Quote:
Originally Posted by Apsophos View Post
Maybe we could have opponent-chosen (anonymously) pretender chassis? (more madness, yay)

Also, should we use any mods? CBM? Random mods from a list?

Im leery on the opponent chosen pretender chassis, as for mods Ive never played with anything but Worthy Heros, but am willing to give anything a go.

As for random randomness, we could always roll a die for things such as independants strength, site frequency, gold and resource modifiers, starting provinces and such.

Last edited by MadFrancis; August 23rd, 2008 at 09:26 PM..
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  #25  
Old August 23rd, 2008, 09:25 PM

MadFrancis MadFrancis is offline
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Default Re: Unknown Map, 8ish players, Age to be determined - Recruiting

Quote:
Originally Posted by Tichy View Post
Does this match up against the order we're listed on the first post (so I'm #4 = Agartha)?

That was the idea.
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  #26  
Old August 23rd, 2008, 09:27 PM
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Jazzepi Jazzepi is offline
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Default Re: Unknown Map, 8ish players, Age to be determined - Recruiting

Quote:
Originally Posted by MadFrancis View Post
Quote:
Originally Posted by Apsophos View Post
Maybe we could have opponent-chosen (anonymously) pretender chassis? (more madness, yay)

Also, should we use any mods? CBM? Random mods from a list?

Im leery on the opponent chosen pretender chassis, as for mods Ive never played with anything but Worthy Heros, but am willing to give anything a go.

As for random randomness, we could always roll a die for things such as independants strength, site frequency, gold and resource modifiers, starting provinces and such.
I'm definitely not playing with someone else's pretender chassis.
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  #27  
Old August 23rd, 2008, 09:31 PM

Ershalim Ershalim is offline
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Default Re: Unknown Map, 8ish players, Age to be determined - Recruiting

Ooh, that would make me R'yleh? The nutty fishes. I can work with that. If we do opponents making pretender chassis things, we'd need some kind of quality control. Some arbiter to assure that they weren't useless for whatever race they were made for... I'm not entirely sure that'd be worth the effort, but it could be fun.
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  #28  
Old August 23rd, 2008, 09:45 PM

Tichy Tichy is offline
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Default Re: Unknown Map, 8ish players, Age to be determined - Recruiting

I'm with Jazzepi on the pretender chassis thing.
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  #29  
Old August 23rd, 2008, 10:53 PM
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PsiSoldier PsiSoldier is offline
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Default Re: Unknown Map, 8ish players, Age to be determined - Recruiting

Hell I'll join if you still got room
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  #30  
Old August 24th, 2008, 03:21 AM

46852 46852 is offline
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Default Re: Unknown Map, 8ish players, Age to be determined

Own pretenders, definitely.

And I vote for second random chance for nation, Shinuyama is kind of a turn off for me

So if we decide for that, I want my nation rerolled.
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