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  #21  
Old October 14th, 2002, 01:24 AM
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Default Re: History of the Galaxy II Discussion Thread

The game will pick up once people start to make contact. But the space between homesystems and the supply changes in the mod will allow you some time to develop your stories without having to worry about the guy next door coming and wiping you out right away. And the high tech costs will hopefully help that as well.
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  #22  
Old October 14th, 2002, 01:27 AM
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Default Re: History of the Galaxy II Discussion Thread

Alright. Here's the next question. Who's going to make the bumping character development stories every week?
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  #23  
Old October 14th, 2002, 04:28 PM
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Default Re: History of the Galaxy II Discussion Thread

I'm glad that the game has gotten off to a slow start. Gives me time to create some characters outside of actual game events.

I hope the game continues at this pace even once we meet other races.
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  #24  
Old October 14th, 2002, 04:58 PM

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Default Re: History of the Galaxy II Discussion Thread

This game is progressing to fast in some ways. I havent found the time to keep up with the story Posts, i need to post some retrospective ones to catch up

No ice colonies u say. I must have found the motherload of green huge colonies then (not ice) cause i havent entered system with planets in it that hasnt been good so far
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  #25  
Old October 14th, 2002, 05:02 PM
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Default Re: History of the Galaxy II Discussion Thread

That's the thing with Ice races in the stock game, they can't progress because there are no planets well suitable for them.

I almost chose rock, but I felt Ice would give me a challenge
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  #26  
Old October 14th, 2002, 05:47 PM
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Default Re: History of the Galaxy II Discussion Thread

Quote:
No ice colonies u say. I must have found the motherload of green huge colonies then (not ice) cause i havent entered system with planets in it that hasnt been good so far
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  #27  
Old October 14th, 2002, 05:50 PM
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Default Re: History of the Galaxy II Discussion Thread

Actually Terran that's not really correct. There are a few less Ice planets in the sector types file, so on average there will be a few less ice planets per quadrant. But the overall difference is slight. But for individual systems there are always variances, and so you have a decent chance of ending up in or close to a system with multiple ice worlds.

Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.

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  #28  
Old October 14th, 2002, 07:11 PM
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Default Re: History of the Galaxy II Discussion Thread

Quote:
Originally posted by geoschmo:
Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.

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[ October 14, 2002, 18:12: Message edited by: TerranC ]
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  #29  
Old October 14th, 2002, 07:19 PM
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Default Re: History of the Galaxy II Discussion Thread

Quote:
Originally posted by geoschmo:
Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.

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  #30  
Old October 14th, 2002, 08:41 PM
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Default Re: History of the Galaxy II Discussion Thread

Terran...just think of those as a trump card for later.

I have played games where once empire boundries are set and new colony techs open up, the advantage of them isn't great.
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