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  #1  
Old April 21st, 2005, 07:54 PM

Zooko Zooko is offline
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Default regenerating berserking Niefel giants

Yes, I really like that strategy of Niefelheim, Green Dragon, 9 Nature. That is, in fact, the strategy I used in the previous game, which was the first 2-v-2 game that arc and I ever played. Our team won that time, in large part to due the early and powerful attack of the berserking regenerating Niefel giants.

I agree that you got unlucky.

I'm surprised that it took you so long to recall your god -- didn't you hire lots of Jotun Jarls and Jotun Godes? I recall seeing a few.

I noticed you didn't have any Niefel Jarls. If I were playing that strategy I might have begged my partner for a loan of gold in order to hire a Niefel Jarl right away. :-)
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  #2  
Old April 22nd, 2005, 01:00 AM
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The_Tauren13 The_Tauren13 is offline
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Default Re: regenerating berserking Niefel giants

To tell the truth, Im not a big fan of the Niefel Jarls. I prefer getting 2 Skratti (meaning a bunch of frost fiends ) rather than 1 Niefel Jarl...

I didnt stress to much on trying to recall my God. He needed a time out for bad behavior
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  #3  
Old April 22nd, 2005, 07:28 AM

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Default Re: regenerating berserking Niefel giants

:-)

So what is another map that is a reasonable size for a two-vs-two game? I've looked around and haven't seen any.
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Old April 22nd, 2005, 10:40 AM

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Default Re: regenerating berserking Niefel giants

Tauren and I discussed this at length yesterday and came up with...

Desert Eye (125/17).

It is smaller than Inland (154/5) and larger than Chandrea (103/18). It also has the HUGE advantage of being wrap-around, which means we can have random starting spots. It also allows a water race if someone was so inclined to select one. There are other options, like Aran (107/11) or Tyrande (103/21) or Northwest Middle Earth (119/6) or even a random map, but we might have to use fixed starting spots because none of those are wrap-around.


You guys get the first and fourth pick this time.
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Old April 23rd, 2005, 04:12 PM

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Default Re: starts with C vs. ends with heim -- After Acti

Dear Alneyan:

Thank you so much for hosting! That was really nice.
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Old April 23rd, 2005, 04:34 PM
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Default Re: starts with C vs. ends with heim -- After Acti

Heh, it was nothing. I used this opportunity to do some spying on the two teams; my own scheme shall soon come to fruition.
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Old April 24th, 2005, 02:30 PM

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Default Re: starts with C vs. ends with heim -- After Acti

Hm, I've been playing test games on Desert Eye, and I realized that Desert Eye is the map that Arc and I used in our first two-vs-two game:

http://www.shrapnelcommunity.com/thr...=&fpart=1&vc=1

We thought after that game that it was unfair to one of our enemies, who was close enough to each of us that we teamed up on him, but his partner was too far away to help. Of course, this was partially because we scouted him out early on, and deliberately conquered independents between him and us so that we could gang up on him.

So, I think we should go ahead and use this map, but be aware that random placement on this map can have important strategic consequences...
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Old April 24th, 2005, 02:49 PM
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The_Tauren13 The_Tauren13 is offline
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Default Re: starts with C vs. ends with heim -- After Acti

Ah, wheres the fun in life without a little randomness?
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Old April 24th, 2005, 02:52 PM

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Default Re: starts with C vs. ends with heim -- After Acti

;-)

You guys are deciding on your nation choices, right?
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Old May 1st, 2005, 07:32 AM

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Default Re: family vs family, the rematch

ARGH. "Stale turn. Your 2h file was from another saved game. You have not given any new orders this turn.".

Can we please restart one last time?
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