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  #21  
Old May 9th, 2004, 01:32 AM
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Default Re: Modding Question?

Nope. RWs and SWs count as a star for purposes of solar generation abilities.
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  #22  
Old May 9th, 2004, 01:42 AM

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Default Re: Modding Question?

Oh yeah? In that case, do the star and RW/SW both count as stars (so there's two stars in a single-star system), or do they just count as one?
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  #23  
Old May 9th, 2004, 01:45 AM
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Default Re: Modding Question?

When you build a RW or a SW, the star that was there disappears. So no, there is only 1.
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  #24  
Old May 9th, 2004, 01:49 AM

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Default Re: Modding Question?

OK, thanks
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  #25  
Old October 2nd, 2004, 08:40 AM

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Default Re: Modding Question?

Well, it's been a long time now since my Last question (didn't have time to work on it any further), but now I have some time again and here's another question: I wanted to add a Space Elevator facility, its purpose would have been to increase the (planetary) Space Yard production rate by making it easier for materials, tools, ... to reach orbit, where I assume the shipbuilding occurs. Unfortunately, there's no 'increase space yard rate' modifier, so I fear that's another no-no
Unless it's possible to use a racial modifier for a facility? 'Cause there's a production modifier for races, wouldn't it be possible to use that for it?
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  #26  
Old October 2nd, 2004, 08:45 AM
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Default Re: Modding Question?

You couls simply make it a new space yard.

ESSY (Elvator Supported Ship Yard) Then increase production.
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  #27  
Old October 2nd, 2004, 08:49 AM

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Default Re: Modding Question?

You mean: just making it a complete space yard, right?
I could do that but then you only need one building, instead of two like I had in mind.
(a space yard + a building that increases the space yards production vs a better space yard)
(edit: some wrong button pushed or what? :s)
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  #28  
Old October 2nd, 2004, 08:59 AM
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Default Re: Modding Question?

I treid something simular and could not get it to work. I tried every work around I could find.

What would be nice is if we had the ABILITY Generation Modifier - Production or +/= % to Construction. (Hummmm) Something is coming to me.... Nope that won't work either.

I guess the closest thing would be the REPAIR ability.
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  #29  
Old October 2nd, 2004, 09:04 AM

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Default Re: Modding Question?

Quote:
Atrocities said:
What would be nice is if we had the ABILITY Generation Modifier - Production or +/= % to Construction. (Hummmm) Something is coming to me.... Nope that won't work either.

Heh, that's what I wanted too. Ok, so like I feared, another no
Why does it seem like every thing I would like to try turns out impossible?
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  #30  
Old October 2nd, 2004, 09:04 AM
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Default Re: Modding Question?

I don't know, perhaps you could use this?
Modified Maintenance Cost
Value1 = Percentage of normal maintenance (10% = 110% of normal, -10% = 90% or normal)
Value2 =

The only other thing that I can suggest is that your elevator improves HAPPINESS and thus production will improve via the hard coding of the game.

Planet - Change Population Happiness
Value1 = Percentage the happiness of this planet's population is improved each turn.
Value2 =
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