Re: Attn: Richard/Malfador: Palace use idea
There's an interview with Aaron at, what is it, se4.org, where he talks about adding palaces. Since the destruction of facilities are tied to population, he said they were too easy to kill. Or something like that. Sounded like they were in a beta and then were taken out...not sure, that is just speculation based on his statement.
There is perhaps a long workaround, but it would involve taking one of the three resources out of any production of vehicles, components or anything else. Use say organics. Then make the only component using them the bridge. Call it morale points or discipline points. Make most of these points be generated by the palace. Perhaps the player can build some military garrisons that generate a small amount of them or something to that effect. Then if the palace falls, the military dissolves. Or so in theory.
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