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February 3rd, 2005, 05:08 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
Posts: 170
Thanks: 0
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Re: Wind ride & Hellbind heart
I've done it in my current game... the enemy shows up outside the castle, so you better have your welcoming committee on patrol.
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Wrath them 'till they glow, and arrow them in the dark.
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February 4th, 2005, 12:32 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: Wind ride & Hellbind heart
That's an inefficient way of doing things. Efficient way is to wait until enemy A sieges you and then cast Wind Ride on enemy B's VQ
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February 4th, 2005, 12:49 AM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
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Re: Wind ride & Hellbind heart
Quote:
alexti said:
That's an inefficient way of doing things. Efficient way is to wait until enemy A sieges you and then cast Wind Ride on enemy B's VQ
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oooo, nasty! I like.
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February 4th, 2005, 01:41 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Wind ride & Hellbind heart
...other than Wind Ride generally not working on ethereals such as VQs.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 4th, 2005, 01:48 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
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Re: Wind ride & Hellbind heart
I like the AI abandoning stupid scripts. I recently had a large number of troops and mages, with the mages scripted to cast nether darts, expecting to go up against a large tien chi army of national troops. Instead, a Machaka Arch Devil shows up. So, instead of annihilating my own troops with nether darts, my wonderfull mages decided to cast decay instead, while the undead slaughtered him
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Every time you download music, God kills a kitten.
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February 4th, 2005, 03:13 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
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Re: Wind ride & Hellbind heart
Quote:
Taqwus said:
...other than Wind Ride generally not working on ethereals such as VQs.
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Is it a low probability or is it never working?
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February 4th, 2005, 06:59 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: Wind ride & Hellbind heart
It seems to be impossible: I cast fifteen Wind Rides on an Ethereal Friar, and all the wind rides "failed to get any hold on the Ethereal commander".
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February 4th, 2005, 11:25 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Wind ride & Hellbind heart
It has worked on prophets though. Thats fun. But I think I would only do the "throw B's commanders at player A's seiging army" only if B had a large army coming at me also. Especially fun if they are allies. MUHAHAHahhahahahahaha! Damaging 2 armys with one spell!
Thats an interesting use of Wind Ride. I would still prefer the Hellbind Heart (or some other binding/charming) aspect of my tactic because I love the "gifts" feel of it. I rush to check each turn and see what I got. What useful commander, what gems or equipment did he have on him, how can I use him in my armies. And its a great way to break up enemy armies into smaller scattered ones.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 4th, 2005, 03:22 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
Posts: 170
Thanks: 0
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Re: Wind ride & Hellbind heart
Wind ride is my favorite weapon for taking out enemy pretenders who qualify. Virtues are particularly vulnerable *waves at Cohen*, as well as liches. But then again, what are liches not particularly vulnerable to?
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Wrath them 'till they glow, and arrow them in the dark.
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