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December 5th, 2008, 06:24 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Empty fortresses
I'm sure when the blind, mute, raving tartarian goes in, they convert to your cause just to beg you to get that damn monstrosity out of their land!
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December 5th, 2008, 11:50 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Empty fortresses
Quote:
Originally Posted by Agema
I'm sure when the blind, mute, raving tartarian goes in, they convert to your cause just to beg you to get that damn monstrosity out of their land!
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With no defenders of their own that does have some game logic to it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 5th, 2008, 01:53 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Things I'd like to see pXXV
Quote:
Originally Posted by Humakty
Well, it's the god who dies because of dominion disapearance, not the fort defenders...
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But all his troops vanish the next turn. A scout can gobble up the empty space--except for the fortresses. Who is guarding them??? And why???
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December 5th, 2008, 02:44 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Empty fortresses
I dont think they do. They become independents
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 5th, 2008, 08:01 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Empty fortresses
It would be cool if the "independent" armies would still fight in battles, even if (by necessity) they forgot all nationally-researched spells and drew from the indy spell book. Actually that would be kind of funny if someone got dom-killed early on (AI Mictlan) and all the indy mages shared their collective racial memory with them (i.e. they gain access to the indy grimoire).
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 5th, 2008, 08:40 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Empty fortresses
You mean if the independents were aggressive? Believe me, you dont want that. They swarm you like a nation that has had 100 turns and you just started.
But there are indies that will play full AI. I have them in games on my server. They move across the provinces and gather armies as they come. It can be a big surprise when that grey banner province next to you attacks you.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 6th, 2008, 04:52 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Empty fortresses
I'm sorry, I must have been unclear.
Loren said: "Dom Death makes troops vanish. Where do they go?"
Gandalf said: "They become independents." Actually they really do vanish, but I took this as a RP suggestion that the troops retired and became "independents" in that sense, since their God was dead.
Then Max said: "It would be cool if they were *real* independents and would still fight."
That's what I meant. That said, the idea of aggressive independents is seriously cool in my mind. How do you do it? Do you set up one of the "empty nation" slots using map commands?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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