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  #1  
Old January 22nd, 2021, 01:41 AM

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Default Re: issues in scn 32 Danube Rivermen

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Originally Posted by Imp View Post
If anyone has not played this one I recommend giving it a go.

Agreed. This one has a bit of everything. Amphibious operations, an air drop, and cavalry.
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  #2  
Old January 21st, 2021, 11:19 PM
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Default Re: issues in scn 32 Danube Rivermen

The issue with the air transports has been corrected and it was an OLD speed value for that UC..... the smoke dischargers may take some code work
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  #3  
Old January 21st, 2021, 01:14 AM

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Default Issues in scn 33 Halfaya Pass

The German Stug Bs have no ammo for the MP-40s.

The British 40 MM Bofors AA guns are very odd.

First they are listed as 40 mm Bofors guns but on unit info screen they are listed as QF 2pounder AA guns. Click on the information tab and they are once again 40 mm Bofors AA guns.

I would write this off as a nomenclature issue but it gets weirder.

On the main screen they are shown as having a range of 3000 meters, on the unit info screen as 2000 meters and on the information tab as a range of 46 hexes (2300 meters).

I have attached screen shots of the AA gun issues.
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  #4  
Old January 21st, 2021, 01:48 AM
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Default Re: Issues in scn 33 Halfaya Pass

If a designer alters a unit, the basic info will change to reflect his edits - but the unit still points at the original databse entry for the second "more info" data.

That's always been the case with edited units in scenarios. Usually not a problem since the edit is minor, but can be a bit ofputting if the scenario designer edits the thing into something utterly different.
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Old January 21st, 2021, 08:00 AM
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Default Re: Issues in scn 33 Halfaya Pass

Also, if the scenario was made 15 years ago it will record the unit info in use 15 years ago and that may not be the same as the encyclopaedia reports now as the encyclopaedia reports current information not what may have been in use at the time the scenario units were purchased so when you see info that differs it may be old OOB data, it may be scenario designer modified data and it may be a combination of both and the game system as been like that from day 1 and the earlier the scenario the more chance of finding something like that.

However, it's all corrected now
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Last edited by DRG; January 21st, 2021 at 08:15 AM..
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  #6  
Old January 21st, 2021, 08:03 AM
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Default Re: Issues in scn 33 Halfaya Pass

Quote:
Originally Posted by RetLT View Post
The German Stug Bs have no ammo for the MP-40s.
That is the same issue you brought up a couple of days ago but in this case the B version IS available in that time period but the unit bought at the time the scenario was made didn't have it but it is all corrected now and will be in the next patch as will any other little oddities you may find that aren't reported by our error checking programs in any of the other older scenarios you may play
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Last edited by DRG; January 21st, 2021 at 11:39 AM..
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  #7  
Old January 22nd, 2021, 01:40 AM

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Default issues in scn 35 HG In Russia

Continuing my picking of nit:

1. The Stukas take one damage after they drop their bombs. Usually they can strafe for a few turns.

2. the 251/10s have a carry capacity of 13. Probably a designer mod but I would think such an old scenario would be stock.

3. The photo for the mech infantry is of a soldier with a STG-44. It is a 1941 scenario and the unit has Kar 98s.

All very minor issues but my detective background and OCD won't let me ignore them.
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  #8  
Old January 22nd, 2021, 09:47 AM
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Default Re: issues in scn 35 HG In Russia

Did you skip 34 or was it OK

Will investigate but..

1/ I'm going to say that may be deliberate to stop players from using them more than once.

2/........ no early on there was more "creativity" from scenario designers poking around with little unit changes to customize things and that has tapered off over the years...thankfully..... it makes error checking much easier when the units haven't been changed but 13 carry DOES appear to be a scenario designer adjustment as the 251/10 has only had a 3 man carry capacity since the DOS days and changing that creates problems I'm just going to leave alone.

Carry capacity is fixed in the game but it is FAR more flexible in RL

https://i.pinimg.com/originals/15/4a...a61b5505c5.jpg

https://www.nps.gov/museum/exhibits/...-8-14-1944.jpg

https://i.pinimg.com/originals/c8/b2...89b15f79ad.jpg

https://i.pinimg.com/originals/c1/25...cc6c25b72f.jpg

3/ in the future, knowing which unit number is VERY HELPFUL.

When that scenario was built they were carrying K98's now that unit carries 7.92k Mkb 42(H) and their in and out of service dates are completely different which is why that photo is what it is and why the units still carry the old weapons. That's the way the game preserves the major data the Scenario designer was working with at the time it was built but unit photo is not critical data that could alter a scenario
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Last edited by DRG; January 22nd, 2021 at 11:25 AM..
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  #9  
Old January 22nd, 2021, 07:02 PM

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Default Re: issues in scn 35 HG In Russia

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Originally Posted by DRG View Post
Did you skip 34 or was it OK
I skipped up because I remember not liking it. I just opened it up and saw the Brit flag for both sides so I will look further.

If anyone wants to send me scenarios to play test I can stop being petty about finding minor errors.

I need something to keep me busy in quarantine.
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  #10  
Old February 23rd, 2021, 11:45 PM
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Exclamation Re: issues in scn 35 HG In Russia

Quote:
Originally Posted by RetLT View Post
Quote:
Originally Posted by DRG View Post
Did you skip 34 or was it OK
I skipped up because I remember not liking it. I just opened it up and saw the Brit flag for both sides so I will look further.

If anyone wants to send me scenarios to play test I can stop being petty about finding minor errors.

I need something to keep me busy in quarantine.
Look for a number of changes to that scenario in the next release. The basics are the same but a lot of little details have been improved using the new tools we've put in since it was originally built
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