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  #1  
Old March 4th, 2009, 05:34 AM
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Default Re: Mytheology Pretenders 3

Ooh, pretty...

I'm rather looking forward to having this turn up.
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  #2  
Old March 4th, 2009, 10:34 AM
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Default Re: Mytheology Pretenders 3

the time consuming part of Aku is I have to make separate sprites for a dragon shape, an octo-thingy, a bird-bat thingy.... etc
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  #3  
Old March 4th, 2009, 02:26 PM
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Default Re: Mytheology Pretenders 3

I look forward to this. Its one of my favorite mods.
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  #4  
Old March 5th, 2009, 07:30 PM
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Default Re: Mytheology Pretenders 3

Wow, that's quite the compliment, considering who it's from. Thanks!

Another quick peek at new art for the update. I was never happy with my old black dragon sprite, which borrowed artwork from another artist.

also some more of the Aku images.
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  #5  
Old March 5th, 2009, 08:38 PM
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Default Re: Mytheology Pretenders 3

arrrgggh. I was hoping I could chain together multiple shapes for Aku each with the #shapechange command. Unfortunately, it only recognizes two shapes total in the chain (the first, and the last which links back to the first). So much for Shapeshifting Master of Darkness. I'll just give the dragon shape a #watershape of the octopoid I guess.
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  #6  
Old March 14th, 2009, 10:44 AM
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Default Re: Mytheology Pretenders 3

After long last, another Mytheology update. The changes aren't as dramatic this time, but here's a version change list:

- added the Prodigal King pretender
- added the Aku pretender, reasonably happy with it.
- new graphic for the black dragon. Always hated the old one.
- added the "siege catapult" and "siege trebuchet" construction spells, and respective units and weapons. And playtested them.
- altered Shards of Hastur, Eclipse spells for balance.
- hopefully fixed the Loki's Mirrors spell, which just kinda spazzed out when casted. Didn't get around to verifying the fix tho.
- Created lesser and greater circlets of blasting magic items. They craft fine, but haven't been able to prove whether or not they work since as weapons, they don't "announce" when they work.
- rebalanced the Elder Sign spell and unit, and unlocked it.
- unlocked the Hand of Destiny chain spell, and tested it. Fun!
- renumbered several units for more numbering consistency - it had gotten sloppy.
- cleaned up the Sanctuary spell code.

When I get a chance, I'm chomping on a Tiamat pretender which will make it into a future update.

The download link is in the first post of this thread.
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  #7  
Old March 17th, 2009, 04:59 AM
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Default Re: Mytheology Pretenders 3

Is Aku's octopoid form meant to have an old age threshold of 50? It makes him somewhat less than competent underwater.
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  #8  
Old March 17th, 2009, 10:07 AM
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Default Re: Mytheology Pretenders 3

LOL no!

To be honest, after I post an update with new units, I dread seeing the "replies" count go up in the forum browser, because I just KNOW somebody is helpfully pointing out something that needs fixin'!
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  #9  
Old March 17th, 2009, 10:40 AM
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Default Re: Mytheology Pretenders 3

Glad to be of service!

I really like the Mytheology mod, by the way.
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  #10  
Old March 22nd, 2009, 02:17 PM
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Default Re: Mytheology Pretenders 3

Minor update loaded. Added two magic items, adjusted some sprites.
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