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February 14th, 2009, 05:15 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Healing Pretender
Quote:
Originally Posted by lch
Quote:
Originally Posted by JimMorrison
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
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I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
- battle fright: 50% chance
- feeblemind: 25% chance
- diseased: 50% chance
- crippled: 25% chance
- blindness: 25% chance
- lost eye: 50% chance (only possible if blindness is cured first)
- weakened: 50% chance
- mute: 25% chance
- lost weapon (tail/pincer/branch/tentacle/...): 25% chance
- lost an arm: 25% chance
- some affliction that I don't know what it is: 85% chance
- chest wound: 50% chance
- limp: 50% chance
- never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.
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Thanks for the great table ich; but I'd like to comment that immortals *must* have either better chances, or chances to heal multiple wounds.
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February 14th, 2009, 05:51 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Healing Pretender
Immortality grants Recuperation, and from everything I've witnessed, Recuperation follows totally different rules than Healing.
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February 14th, 2009, 07:42 PM
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General
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Join Date: Sep 2004
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Re: Healing Pretender
Yeah, recuperation is very fast. Often the wounds are healed at the end of the battle. I've seen Gorgons take afflictions in a battle, that they no longer had at the end of the turn.
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February 15th, 2009, 01:31 AM
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Sergeant
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Join Date: Aug 2005
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Re: Healing Pretender
Aaah! Wrong on both counts! I could've sworn hannyas had regeneration...
An update on my second question. I modded flagellants (random starting affliction) into arcoscephale with an awake mother of serpants. Both the mother of serpents and the priestess healed more than one unit per turn.
Also, the portion of units healed increased with more healers (even though they are all 100%), so it appears the same affliction can be tried for many times (though only once by each healer?).
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February 15th, 2009, 03:56 AM
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General
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Join Date: Feb 2007
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Re: Healing Pretender
Quote:
Originally Posted by Fate
An update on my second question. I modded flagellants (random starting affliction) into arcoscephale with an awake mother of serpants. Both the mother of serpents and the priestess healed more than one unit per turn.
Also, the portion of units healed increased with more healers (even though they are all 100%), so it appears the same affliction can be tried for many times (though only once by each healer?).
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Mother of Serpents and Priestess are both Healers with 100% chance to heal, so their attempt at healing always succeed. It is as you think, every healer gets one chance to heal an affliction. They follow the order that I gave and try every existing affliction on the unit until they've healed one or failed on all of them.
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February 15th, 2009, 04:35 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Healing Pretender
Quote:
Originally Posted by lch
Mother of Serpents and Priestess are both Healers with 100% chance to heal, so their attempt at healing always succeed. It is as you think, every healer gets one chance to heal an affliction. (JimM - on every unit present) They follow the order that I gave and try every existing affliction on the unit until they've healed one or failed on all of them.
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To clarify, he is saying that a Healer set to "Heal" orders will try to Heal an Affliction on every Afflicted unit (including commanders) in the same province, whether there is only 1, or if there are 500, each unit gets to roll against the Healer skill to see if an Affliction -may- be Healed. Then the subsequent rolls are made to gauge if an Affliction actually gets removed.
Hope that helps.
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February 15th, 2009, 06:06 AM
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General
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Join Date: Feb 2007
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Re: Healing Pretender
Ah, yes. A healer only heals up to one affliction per unit per turn, but he's providing his services to all friendly units in the whole province.
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February 15th, 2009, 09:18 AM
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Lieutenant Colonel
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Re: Healing Pretender
Well, the affliction Strength -4 was healed on the second try by the Priestess. So I am good to go....
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