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  #21  
Old December 4th, 2003, 05:27 AM

Phoenix-D Phoenix-D is offline
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Default Re: Having problem with Campaign 1 first mission

Tested it and it worked fine. Number of missions had no bearing, I just visted Yorkshire III, then used the credits cheat and did it again.

Check main_missions.txt. It may have gotten screwed up somehow.
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  #22  
Old December 4th, 2003, 05:40 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Having problem with Campaign 1 first mission

Quote:
-Go do 3 Pirate missions and then go to Utiri IV or (VI I forgot). Anyhows, I go to Utiti IV and get some missions for the Pirate Commerce (after paying 30K). I did 4 missions (the Last one had 2 missions that went for the same place so I got both..) then head back to the planet and No Terran Contact. AGAIN.
You need to do Mercenary missions, not commerce.
Which, incidentally, is why the previous mission required you to collect 50k, not 30k.

[ December 04, 2003, 03:41: Message edited by: Suicide Junkie ]
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  #23  
Old December 4th, 2003, 05:41 AM

Stone-D Stone-D is offline
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Default Re: Having problem with Campaign 1 first mission

Quote:
Originally posted by dHay:
(Evil mind starts thinking of ways to transport level 25 components back to level 1 ship... Go back to earth, sell components, reload newly started game... Hmm. There is a question of how to pay for the level 25 components with level 1 cash flow...)

Since this implies that reloading does not reload all attributes of the game, one wonders what other things are not cleared on a reload, and what other evil things can be done.
Did that, but not for everything. I timewarped level 30 Bridge(1), Life support, Crew quarters and 4 cargo pods. Anything else will unbalance gameplay... I did try, ya see. Level 1 enemies don't do too well against level 30 tachyon cannons.

For price, just open the stores datafile and set the pricing to zero percent while you're on your time travelling thieving spree.

(1) Modded to incorporate LR and SR scanners at 2000 and 1000 range respectively, fixed.
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  #24  
Old December 5th, 2003, 01:25 AM

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Default Re: Having problem with Campaign 1 first mission

I just found out Last night as I was checking out the Events file.

The quest log didn't say merc mission (just 3 pirate jobs and return...) so I didn't remember.

Sorry about that. Is there a way to track/keep al the existing text conv so I dont forget again?
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  #25  
Old December 5th, 2003, 01:57 AM

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Default Re: Having problem with Campaign 1 first mission

No, just the descriptions in your little list of missions. Doesn't matter anyway, the description was a bit vague.
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  #26  
Old December 5th, 2003, 03:43 PM

Din Ahmed Din Ahmed is offline
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Default Re: Having problem with Campaign 1 first mission

Just finished the 1st Campaign. I just realized something weird. Why is it that my weapons do very little damage of Freighter's & Star Bases' hull. I mean the shields & armor I can handle fine.

But the hull, red bar/numbers... as if my weapons only do 10-20% of their normal damage to the hull... Anyone know why that is...? Somehow the Pirate Base at the end of the 1st Campaign is different as the hull can be damaged normally but when I tried attacking a normal star base, the hull was very difficult to damage.
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  #27  
Old December 5th, 2003, 04:27 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Having problem with Campaign 1 first mission

Try a LRS on it... Perhaps it has emissive armor.
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  #28  
Old December 6th, 2003, 12:24 PM

Din Ahmed Din Ahmed is offline
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Default Re: Having problem with Campaign 1 first mission

The things is I do not have any problem whacking the armor. It's the hull. If I am not mistaken, if you destroyed the armor, the particular armor component goes to "Damage: 100%" and no longer imparts any of its effects either immesive/stealth/crystal etc.

Right now I can damage the armor & shields fine. Whats bugging me are the HULL. I mean my shots are doing like 5 points of damage per shot when supposed to do > 100 points. I nearly point blank to the damn star base so I get max damage...

Just wanted to know whether anyone else realised this before. I figured out the problem when I took a Pirate Merc mission where I am supposed the whack a Frigate but I took too damn long... I bLasted him consistently for 5 minutes (about more than 30 volleys and I had just cut hiss hull by 40%...
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  #29  
Old December 6th, 2003, 12:25 PM

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Default Re: Having problem with Campaign 1 first mission

Oh I forgot... What's an LRS?
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  #30  
Old December 9th, 2003, 09:26 PM
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Default Re: Having problem with Campaign 1 first mission

Quote:
Originally posted by Din Ahmed:
Oh I forgot... What's an LRS?
Long Range Scan.

Add the LRS component to your ship, then a little "LRS" button appears above the status of the enemy ship.
Press the button, and you get a component view of the ship.

Note that you can also use the cheat code `LRS` to toggle this so that it works always.

(Next you will want to know how I figured out that... And the other cheats... The fun of being a programmer.)
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