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October 5th, 2007, 08:48 PM
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Sergeant
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Join Date: Aug 2007
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Re: Beating down the Undead
D7 mage (Demilich + skull staff + skull helmet + ring of sorcery) will cast D7 spell with 7 death gems. He will end with 200 fatigue, not 700. True - checked!
But notice that if a spell has X00 fatigue, mage needs X gems (or more). If he hasn't, we won't cast. Even if he has higher level than X, he still needs X gems.
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October 5th, 2007, 09:05 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Beating down the Undead
Quote:
Snacktime said:
I don't really understand how anyone is ever able to cast Undead Mastery. It is a D7, 700 fatigue spell. Can someone explain this to me? In general I am frustrated by my inability to successfully script even 100 fatigue spells, the AI seems to stop my mages from getting even that much fatigue. Am I missing something? I mean how would you get your death magic up to like D12 or whatever it would have to be to cast Undead mastery?
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Without hitting 200 fatigue? Communion. Use a communion mastery collar if you need to.
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October 5th, 2007, 09:23 PM
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Corporal
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Join Date: Jun 2007
Location: Atlanta
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Re: Beating down the Undead
Nikolai - I know he needs the 7 gems, but I thought he still takes 700 fatigue, which means no dice. And also it often seems to me that the AI won't let you cast a spell if it will put you over 100 fatigue. I can't really understand how that works, but at least it seems like some spells you script aren't cast for fatigue reasons even though they wouldn't kill you. I wish I knew how that worked because it really annoys me when I script someone to cast a spell that I realize will get him over 100 and he won't cast it.
I can see how communion would make this possible yes, but that would be seriously hard too. and if i'm doing the math right, you'd need to get to D10 to get the fatigue from Undead Mastery under 200, and D14 to get the fatigue down to 100. As I said, I don't understand when the game lets you cast spells over 100 fatigue, but it doesn't seem to let you do it all the time.
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October 6th, 2007, 12:40 AM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
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Re: Beating down the Undead
Actually, you can do this:
Ctissian saurolich (for example).
D10. Scepter of dark regency, crystal shield, jade mask, robe of the magi, ring of sorc, ring of wiz, cast power of the spheres.
You are D20. undead mastery gives about 5 fatigue.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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October 6th, 2007, 12:50 AM
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Sergeant
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Join Date: Aug 2007
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Re: Beating down the Undead
Well, sometimes, AI will refuse to cast. It thinks enemy is not worth it, and it can be VERY wrong. Sometimes, AI finds no target. I just watched a battle, wraith lord with D10 was scripted for shadow blast, there were targets in range, he decided to cast "raise dead". He was right in particular, cause enemy was beated, so maybe your caster thought Undead Mastery was not effective?
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October 6th, 2007, 01:51 AM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
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Re: Beating down the Undead
Question about Solar Brilliance, how worried should I be about the Blindness thing. For example, does Blindness mean no more spellcasting? How about my troops? How vulnerable are they to the blindness affliction? I can put together a communion no problem, the question is keeping them safe and useful.
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October 6th, 2007, 03:08 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Beating down the Undead
Blindness has no effect on casting besides the fact that you will no longer be able to hit with spells that have percision less than 100. You can still hit with ones like soul slay, paralyze, and horror mark. You can also cast spells like Swarm, Relief, Rain, stuff that doesn't rely on them targeting anything.
I'm sure you still could cast stuff like blade wind, but your derivation would be *so bad* you wouldn't want to bother with it.
Lastly, if you have mages with darkvision 100, I believe they can cast normally even while blind. I'm not 100% sure on this, so you'd have to test it first. You can also heal afflictions such as blindness after a big battle, but that's time consuming and probably not pratical without gift of health up.
Jazzepi
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October 6th, 2007, 04:15 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Beating down the Undead
Quote:
Jazzepi said:
Lastly, if you have mages with darkvision 100, I believe they can cast normally even while blind. I'm not 100% sure on this, so you'd have to test it first.Jazzepi
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I am pretty sure it does ot work that way, and if it does its a bug. In real life cats have darkvision, but if you pluck out thier eyes they are blinder than bats.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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October 6th, 2007, 04:51 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Beating down the Undead
Darkvision 100 should not give blind sight. There is however a 'blind' flag that meant the unit doesn't use sight to orientate itself (some r'lyeh monsters etc).
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October 6th, 2007, 05:07 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Beating down the Undead
Quote:
Kristoffer O said:
Darkvision 100 should not give blind sight. There is however a 'blind' flag that meant the unit doesn't use sight to orientate itself (some r'lyeh monsters etc).
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Sorry, this is what I was thinking of. I think the statue pretender has this, where you can give her two eyes and it turns her blind, but it doesn't matter. Does that sound right?
Jazzepi
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