.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old October 5th, 2007, 08:48 PM

Nikolai Nikolai is offline
Sergeant
 
Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
Nikolai is on a distinguished road
Default Re: Beating down the Undead

D7 mage (Demilich + skull staff + skull helmet + ring of sorcery) will cast D7 spell with 7 death gems. He will end with 200 fatigue, not 700. True - checked!

But notice that if a spell has X00 fatigue, mage needs X gems (or more). If he hasn't, we won't cast. Even if he has higher level than X, he still needs X gems.
Reply With Quote
  #22  
Old October 5th, 2007, 09:05 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Beating down the Undead

Quote:
Snacktime said:
I don't really understand how anyone is ever able to cast Undead Mastery. It is a D7, 700 fatigue spell. Can someone explain this to me? In general I am frustrated by my inability to successfully script even 100 fatigue spells, the AI seems to stop my mages from getting even that much fatigue. Am I missing something? I mean how would you get your death magic up to like D12 or whatever it would have to be to cast Undead mastery?
Without hitting 200 fatigue? Communion. Use a communion mastery collar if you need to.
Reply With Quote
  #23  
Old October 5th, 2007, 09:23 PM

Snacktime Snacktime is offline
Corporal
 
Join Date: Jun 2007
Location: Atlanta
Posts: 155
Thanks: 0
Thanked 1 Time in 1 Post
Snacktime is on a distinguished road
Default Re: Beating down the Undead

Nikolai - I know he needs the 7 gems, but I thought he still takes 700 fatigue, which means no dice. And also it often seems to me that the AI won't let you cast a spell if it will put you over 100 fatigue. I can't really understand how that works, but at least it seems like some spells you script aren't cast for fatigue reasons even though they wouldn't kill you. I wish I knew how that worked because it really annoys me when I script someone to cast a spell that I realize will get him over 100 and he won't cast it.

I can see how communion would make this possible yes, but that would be seriously hard too. and if i'm doing the math right, you'd need to get to D10 to get the fatigue from Undead Mastery under 200, and D14 to get the fatigue down to 100. As I said, I don't understand when the game lets you cast spells over 100 fatigue, but it doesn't seem to let you do it all the time.
Reply With Quote
  #24  
Old October 6th, 2007, 12:40 AM

Valandil Valandil is offline
Second Lieutenant
 
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
Valandil is on a distinguished road
Default Re: Beating down the Undead

Actually, you can do this:

Ctissian saurolich (for example).

D10. Scepter of dark regency, crystal shield, jade mask, robe of the magi, ring of sorc, ring of wiz, cast power of the spheres.

You are D20. undead mastery gives about 5 fatigue.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.

Reply With Quote
  #25  
Old October 6th, 2007, 12:50 AM

Nikolai Nikolai is offline
Sergeant
 
Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
Nikolai is on a distinguished road
Default Re: Beating down the Undead

Well, sometimes, AI will refuse to cast. It thinks enemy is not worth it, and it can be VERY wrong. Sometimes, AI finds no target. I just watched a battle, wraith lord with D10 was scripted for shadow blast, there were targets in range, he decided to cast "raise dead". He was right in particular, cause enemy was beated, so maybe your caster thought Undead Mastery was not effective?
Reply With Quote
  #26  
Old October 6th, 2007, 01:51 AM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Beating down the Undead

Question about Solar Brilliance, how worried should I be about the Blindness thing. For example, does Blindness mean no more spellcasting? How about my troops? How vulnerable are they to the blindness affliction? I can put together a communion no problem, the question is keeping them safe and useful.
Reply With Quote
  #27  
Old October 6th, 2007, 03:08 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Beating down the Undead

Blindness has no effect on casting besides the fact that you will no longer be able to hit with spells that have percision less than 100. You can still hit with ones like soul slay, paralyze, and horror mark. You can also cast spells like Swarm, Relief, Rain, stuff that doesn't rely on them targeting anything.

I'm sure you still could cast stuff like blade wind, but your derivation would be *so bad* you wouldn't want to bother with it.

Lastly, if you have mages with darkvision 100, I believe they can cast normally even while blind. I'm not 100% sure on this, so you'd have to test it first. You can also heal afflictions such as blindness after a big battle, but that's time consuming and probably not pratical without gift of health up.

Jazzepi
Reply With Quote
  #28  
Old October 6th, 2007, 04:15 AM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Beating down the Undead

Quote:
Jazzepi said:

Lastly, if you have mages with darkvision 100, I believe they can cast normally even while blind. I'm not 100% sure on this, so you'd have to test it first.Jazzepi
I am pretty sure it does ot work that way, and if it does its a bug. In real life cats have darkvision, but if you pluck out thier eyes they are blinder than bats.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #29  
Old October 6th, 2007, 04:51 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Beating down the Undead

Darkvision 100 should not give blind sight. There is however a 'blind' flag that meant the unit doesn't use sight to orientate itself (some r'lyeh monsters etc).
__________________
www.illwinter.com
Reply With Quote
  #30  
Old October 6th, 2007, 05:07 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Beating down the Undead

Quote:
Kristoffer O said:
Darkvision 100 should not give blind sight. There is however a 'blind' flag that meant the unit doesn't use sight to orientate itself (some r'lyeh monsters etc).
Sorry, this is what I was thinking of. I think the statue pretender has this, where you can give her two eyes and it turns her blind, but it doesn't matter. Does that sound right?

Jazzepi
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.