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  #21  
Old January 25th, 2009, 01:24 PM

llamabeast llamabeast is offline
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Default Re: Nosophoros - The Vampire Lords

We'll probably be able to help a lot with testing if you'd like to release a beta.

I can also definitely understand if you want to get it polished before releasing it though.
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  #22  
Old January 25th, 2009, 01:35 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Nosophoros - The Vampire Lords

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Originally Posted by llamabeast View Post
We'll probably be able to help a lot with testing if you'd like to release a beta.

I can also definitely understand if you want to get it polished before releasing it though.
I just need to make sure the most obvious error(s)/typos is iron out

But I'm posively a beta is ready in the new week (around wedensday).

Thanks for volunteering
The more feedback the better.
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Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
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  #23  
Old January 25th, 2009, 03:48 PM
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Default Re: Nosophoros - The Vampire Lords

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Update.

The Mod is done. Now to more testing.
Manual 60% Done.
Good. No verbs, more testing. Done faster.
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  #24  
Old January 25th, 2009, 04:43 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Nosophoros - The Vampire Lords

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Quote:
Originally Posted by Thilock_Dominus View Post
Update.

The Mod is done. Now to more testing.
Manual 60% Done.
Good. No verbs, more testing. Done faster.
Aye


There's really no reason to wall of text when it can be done nice and simple
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Conquest of Elysium 3 GUI mods
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