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March 30th, 2006, 08:36 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Star Wars Imperial Ship Set Updated
the rebellions mod on spaceempires.net? It is seriously deprecated it seems? I tried it some days ago, the map crash, the components weight (life support etc.) at least 200 kt whereas you start with a 80 kt escort as the rebels, etc.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 30th, 2006, 11:29 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Star Wars Imperial Ship Set Updated
You could always use this shipset in Carrier Battles mod
BTW, if the components seem huge, you almost certainly need to use MOUNTS
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March 30th, 2006, 11:31 AM
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Corporal
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Re: Star Wars Imperial Ship Set Updated
Anyone know why when I add Atrocities Imperial Shipset to the Devnull 1.71 devnull mod I get a windows load error window for 'Imperial 2k.emp'.
I added the 2k, 3k and 5k .emp Imperial files to the Devnull Empire folder as asked of me by the readme and I dropped the imperial.txt into the Devnull Dsgnname folder. The imperials load on the standard game, but not with Devnull 1.71 mod.
What do I need to do to get them to work?
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March 30th, 2006, 12:40 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Star Wars Imperial Ship Set Updated
Simple. Don't use EMPs.
Just let the game generate AIs randomly, and create your own empire yourself.
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March 30th, 2006, 01:20 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Star Wars Imperial Ship Set Updated
wait... when the AI generate an empire, it doesnt seek first if an emp file of the corresponding budget is here?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 30th, 2006, 01:33 PM
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Major General
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Re: Star Wars Imperial Ship Set Updated
Well, yes, but EMP files are usually geared towards either stock or another mod. That means that some (or all) racial traits might not be included in the mod you're using. The game doesn't like that.
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March 30th, 2006, 01:41 PM
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Major
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Re: Star Wars Imperial Ship Set Updated
EMP files are only used when you add the empire manually. Random generation uses the AI_General.txt file, which very likely is just as incompatible with Devnull as the EMP files are. If you want an AI player to use that shipset in a Devnull game, you should copy the AI files from some other race that was designed specifically for that mod.
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March 30th, 2006, 03:31 PM
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Lieutenant Colonel
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Re: Star Wars Imperial Ship Set Updated
while we are talking of shipsets, will SE 5 features sublist names for various ships classes? I mean having a scout named " Juggernaut of Oblivion" and a DN named "Black Sparrow" can be funny, but well... I would prefer to have a more coherent auto-naming procedure.
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March 30th, 2006, 07:51 PM
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Shrapnel Fanatic
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Re: Star Wars Imperial Ship Set Updated
Nice new ships, AT.
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March 30th, 2006, 07:55 PM
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Shrapnel Fanatic
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Re: Star Wars Imperial Ship Set Updated
Ya, I just have to find the time to add them to the set now. I think I will replace one of the exsiting ships with the Victory since it is pretty much a SW cannon ship.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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