.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old September 26th, 2001, 08:43 PM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Does the tariff function work?

that sounds like a new scenario to me
Reply With Quote
  #22  
Old September 26th, 2001, 09:13 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Does the tariff function work?

The resource penalty that occurs when you're a protectorate or subjugate empire is computed based on your gross resource production. -20% or -40% could make it difficult to develop an infrastructure and still amass a fleet... and it'll certainly set you far back behind somebody who's got a trade alliance with the Big Kahuna for a +20% of BK production.

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #23  
Old September 26th, 2001, 09:14 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Does the tariff function work?

id be willing to set it up, if there are not any other takers. Im presuming a multiplayer scenario, but I can also envision a single player scenario where you play a central government that is crumbleing and provinces are breaking away.

this would also make a good single player scenario campaign, where the history of a quadrant unfolds and a string of scenarios tell a story about an empire. it would be like one of those war games where you try to do it better than the guys in history did, but this time its a fictional future. one scenario might be you trying to stop the empire from crumbling. the next might be you playing a breakaway state after it crumbled, trying to vie for dominance. a third scenario could have you playing a revolutionary who wants neurtality for their system, and has to stave off would-be imperialists.

the more i think about the posibilites, the more i like it. if no one else wants wants to do it, I can think of a few ways to incorporate some of the scenario based racial traits I was going to put into the PCMod, and it would be neat to be able to bundle a scenario set with it.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #24  
Old September 26th, 2001, 09:35 PM

Daeromont Daeromont is offline
Private
 
Join Date: Aug 2001
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Daeromont is on a distinguished road
Default Re: Does the tariff function work?

Puke, please do! I wrote a play by mail game years ago (Galactic Empires) using this very scenario...it has many possibilities. The problem for me is time...I have barely enough time to play any more, let alone create anything new. Let me know what you come up with.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.