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November 17th, 2004, 03:51 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: More proof that no good deed goes unpunished
/me Wants to win the Lottery. I need money for SE V.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 17th, 2004, 04:12 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: More proof that no good deed goes unpunished
Good for things, seems like things are turning into the right direction
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November 17th, 2004, 05:37 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: More proof that no good deed goes unpunished
Glad it is working out.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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November 17th, 2004, 06:52 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: More proof that no good deed goes unpunished
UPDATE:
They will pay for the rental, but will not pay for the additioal insurance. I will be out of pocket each day $15.00.
Thats three games. I will keep the vehicle through today but it will go back tomorrow.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 17th, 2004, 10:24 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: More proof that no good deed goes unpunished
I'm really glad to hear this is looking brighter for you!
I would definitely encourage you to write the story of your plight!
Quote:
Atrocities said:
I should write a book about all the rotten crap that has happened to me since 2000. I did something in 2000 that just sent my luck plumitting to the depths of hell. What that was I have no frelling idea.
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Wait... weren't you the one who discovered the "jettison the unhappy population into space and then drop new people onto the colony" solution to unrest? Was that in 2000?
PvK
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November 18th, 2004, 02:51 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: More proof that no good deed goes unpunished
Quote:
PvK said:
Wait... weren't you the one who discovered the "jettison the unhappy population into space and then drop new people onto the colony" solution to unrest? Was that in 2000?
PvK
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Sounds like divine judgement to me . oops, since I wouldn't think twice about using such a tactic (If the citizens fail to accept what is good for them they no longer deserve fair treatment. Replace them with loyal subjects) I had better start rubbing my medallion.
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November 18th, 2004, 03:33 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: More proof that no good deed goes unpunished
Does that method work? I'll have to try that next time my planets start rioting. I'll build some transports in advance, full of happy population as ready replacement citizens once the disgruntled people are relocated off the planet into space. ...Nah, that's just too evil. I might consider doing that only if it's captured alien population on the planet. I wouldn't do it to my own people.
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November 18th, 2004, 11:51 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: More proof that no good deed goes unpunished
Hmmm does the unrest actually go with the population? Or does removing them all just reset the unrest counter? Maybe picking them all up in ships and THREATENING them with jettison, then putting them back down will achieve the same thing.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 18th, 2004, 05:03 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: More proof that no good deed goes unpunished
I've never seen the population mood actually immedately change when swapping out captured population for 'native' population. The planet holds the 'setting' independent of the actual population. But obviously, replacing an alien race with your own race gives you the favorable happiness settings instead of the higher unrest rate for non-native/original races.
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November 18th, 2004, 05:28 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: More proof that no good deed goes unpunished
I think you have to pick all you can up and then abandon (or just abandon if you have few enough pop) the planet for 1 turn then put 'em back down.
I think it's that '1 turn' where the population forgets how it was back down there on the planet. (Or they're looking out the portals and seeing many bodies floating by from whomever was left.)
EDIT: Also, ISTR that captured / surrendered population inherits all of your racial characteristics (except the atmosphere of course).
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