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  #21  
Old December 14th, 2007, 11:14 AM

parcelt parcelt is offline
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Default Re: Forseti (Open)

I will give Pangea a try.
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  #22  
Old December 15th, 2007, 09:48 AM
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Default Re: Forseti (Open)

A Change in plans,

I would like to have the MAN instead of the Pythium as the hydras new regen might have some problems (possible bug, seethe bug thread).
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  #23  
Old December 18th, 2007, 03:30 AM
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Default Re: Forseti (Open)

3 days since anyone joined. At what point do we run with what we have?
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  #24  
Old December 18th, 2007, 09:22 AM

danbo danbo is offline
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Default Re: Forseti (Open)

I'd like to join as Ulm.
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  #25  
Old December 18th, 2007, 11:16 PM

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Default Re: Forseti (Open)

If you need more I can try as Agartha.
I have never modded Dominions (added them that is.)
But I have done it for harder games so im sure i can figure it out. They are easy to turn off right?
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  #26  
Old December 18th, 2007, 11:28 PM
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Default Re: Forseti (Open)

To add the mods, just unpack them into your mods directory.

You can select the mods (for creating your pretender and starting the game the first time) by specifying them on the command line like this (example only, not for this game):

dom3 -M "heroes1_8.dm" -M "CBcomplete_1.1.dm"

Or you can start the game normally and select the mods by clicking 'Preferences', then 'Mod Preferences', then select the ones you want.

To deselect mods, just click 'Preferences', then 'Mod Preferences', then deselect the ones you don't want.

Hopefully Lazy_Perfectionist will provide an attachment of the mods we will using. Please? I'm not sure which parts of CB to use.
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  #27  
Old December 19th, 2007, 10:01 AM
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Default Re: Forseti (Open)

Abyssia here, please.
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  #28  
Old December 19th, 2007, 10:03 AM
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Default Re: Forseti (Open)

oceania please
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  #29  
Old December 19th, 2007, 01:06 PM

IndyPendant IndyPendant is offline
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Default Edited map.

...And with that, I've created a map with 10 land and 2 water starting points. I had *no idea* what I was putting myself in for when I volunteered for this. --Still, it was fun, even if it did take quite a long time to work out. ; )

Before you look at the map, I'd like to add a caution: creating a perfectly fair map was absolutely impossible, of course. I did the best I could though!

Here are the starting provinces I selected: 76 (Oceania), 78 (R'lyeh), 18, 38, 37, 103, 99, 207, 172, 196, 148, 131. (The land provinces are listed here in a roughly counter-clockwise manner, starting from the lower left corner, and will be randomly assigned to the players once the game starts.)

Now, most of the rest of this post discusses the reasons why I chose the ones I did, plus a few minor changes I made to the map. Feel free to stop now if that doesn't interest you.

When I selected the starting water provinces, I found that one--76--was an easy choice. For the second, though, I had a number of choices, none of which were ideal. Whichever choice I made gave a totally unfair advantage to one water nation or another. I finally settled on 78 for R'lyeh, so that Oceania has at least a half-chance to gain some provinces that R'lyeh would otherwise get by default. Oceania needs resources though, and 78 has only two water neighbours, so Oceania couldn't start there; R'lyeh gets it.

It's not a perfect solution, but it's the best I could come up with. ; )

For the land starts, I tried to pick provinces that a) had only 4 or 5 neighbours, no more or less; b) had at least 2 forest, mountain, or border mountain neighbours; and c) were at least 5 provinces from the nearest player (not including water players). Now. This was *damned hard*, and eventually I realized I could only do it fairly by changing the properties of certain provinces:

--For start 37, provinces 37, 41, and 54 are no longer Waste, 41 becomes a Border Mountain, and 25 becomes a Forest.
--For start 38, provinces 38 and 39 are no longer Waste.
--For start 103, province 93 becomes a Forest as well as Farm, and 94 becomes a Border Mountain.

Again, these starts aren't perfect, but they're the best I could come up with. And they'll be one *helluva* lot better than completely random starts! ; )

--That having been said, we still have some time before the game begins. If you have any suggestions you think would be better, please let me know.
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  #30  
Old December 19th, 2007, 01:37 PM

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Default Re: Edited map.

I spent an enormous amount of time trying to choose fair start positions for my 8-player games on Parganos, and only moderately succeeded - it really is hard isn't it?
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