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  #21  
Old January 27th, 2003, 10:17 PM
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Default Re: new SEIV patch !!

I don't have any games in progress right now, I've been working on my mod, which is my question. On the one hand, I didn't see any new features in the patch that I was particularly looking for, and I din't see any familiar errors, so I'm kind of reluctant to upgrade. On the other hand, I doubt this will be the Last patch, and I don't want my stuff to stagnate.

It looks like almost all of the stuff that changed was AI related, which I haven't done yet, so it should be fine. Can anybody else think of anything in the new patch that would require me to redo any data files?
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  #22  
Old January 27th, 2003, 10:25 PM
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Default Re: new SEIV patch !!

Quote:
Originally posted by orev_saara:
On the other hand, I doubt this will be the Last patch, and I don't want my stuff to stagnate.
I tend to disagree. Unless some bugs pop up for some players when they are playing the game I think this is the Last patch for Gold. Aaron will now be working on Starfury more and also SEV. But I could be wrong, which isn't uncommon.
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  #23  
Old January 27th, 2003, 11:18 PM
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Default Re: new SEIV patch !!

Quote:
I don't think it will break anything (instead, it will fix the TDB bug) and it is possible to upgrade. It always was, at least in a simultaneous game.
Great, I'll upgrade tonight then! Thanks Mephisto!
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  #24  
Old January 28th, 2003, 12:02 AM

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Default Re: new SEIV patch !!

Its being asked all over the forum, but I'll ask here too. What will this mean for in-progress games? I'm sure it depends on the particular game and mod, but in general are these changes of the sort to really break things?"

I'd say almost all the time you can, in un-modded SE4. Some of the changes may require updating by mods, but it doesn't look like there were too many this time.

Phoenix-D
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  #25  
Old January 28th, 2003, 12:07 AM
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Default Re: new SEIV patch !!

Geoschmo, when will it be possible to change a game to SEIV Version patch3??

Thanks Sparhawk
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  #26  
Old January 28th, 2003, 12:27 AM

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Default Re: new SEIV patch !!

7. Fixed - AI will now use Master Computers on his ships correctly.

What does it mean? Equipping every ship with a MC "automatically" (we had this discussion some days ago) instead of bridge, CQ etc?
Won't have the time to test it for the next couple of days but I have to know...

[ January 27, 2003, 22:31: Message edited by: Rexxx ]
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  #27  
Old January 28th, 2003, 12:38 AM
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Default Re: new SEIV patch !!

Remember to keep a separate install of 1.67/1.78 handy for your PBW games, at least until they all upgrade.
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  #28  
Old January 28th, 2003, 12:59 AM
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Default Re: new SEIV patch !!

Rexxx - yes, the AI will use MC on all ships as soon as they are available. It will not use B/LS/CQ then.

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  #29  
Old January 28th, 2003, 01:04 AM
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Default Re: new SEIV patch !!

Quote:
Originally posted by Phoenix-D:
Its being asked all over the forum, but I'll ask here too. What will this mean for in-progress games? I'm sure it depends on the particular game and mod, but in general are these changes of the sort to really break things?"

I'd say almost all the time you can, in un-modded SE4. Some of the changes may require updating by mods, but it doesn't look like there were too many this time.

Phoenix-D
Mods will work perfectly fine. Upgraded games will work perfectly fine. The only difference is that mods will not use the new formations in 1.84 unless they are updated to do so. But, the unupdated mods will still work 100% ok.
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  #30  
Old January 28th, 2003, 01:07 AM
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Default Re: new SEIV patch !!

Even if it only has MC I (4000 minerals, 40 kT) and it's building an escort which only requires 1500 minerals and 30 kT worth of control components?
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