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June 17th, 2003, 07:09 AM
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Corporal
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Join Date: Feb 2000
Location: Beaver Falls, PA
Posts: 82
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Re: new race/ship set
By popular demand [actually, one person--Trooper--asked for it ] I'm expanding the Pulp race to neo-standard. I'm also takng the opportunity to try to improve the AI, as testing it against the United Flora showed how woefully inadequate it was. I'd like to specify that certain ships use the following:
Stealth Armor
Massive Shield Depleter
Neural Network
I recall reading a post which suggested making sure the latter two are included in your ship designs, in case you discover them via ruins, but I can't figure out how to include them. I tried adding them as miscellaneous abilities, "Massive Shield Depleter," and "Neural Network," but the program gives me error Messages indicating that these values are unknown. I also tried adding "Stealth" and "Stealth Armor" as miscellaneous abilities, but both of those attempts also produced the "value unknown" error message.
If anyone knows how to get any of these things included, I'd appreciate it. I'd rather not add the massive shield depleter as one of the two weapon possibilities, because I have other plans for those slots; however, if that's the only way to get it in, there's not much I can do about it. But, the Neural Net and Stealth Armor are not weapons, hence I couldn't use that option for them, even if I wanted to.
Thanks.
[ June 17, 2003, 15:48: Message edited by: Hrothgar ]
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June 17th, 2003, 12:22 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: new race/ship set
Quote:
Originally posted by Hrothgar:
.........
Stealth Armor
Massive Ship Depleter
Neural Network
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IIRC, stealth armor can be added by ability "cloak level", Massive Ship Depleter as any other weapon - use its specific number in the list of weapon choices, Neural Network - sorry forgot the ability, something like "maximum ship experience" - take a look at components.txt, it ii listed as ability in NN description.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 17th, 2003, 04:46 PM
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Corporal
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Join Date: Feb 2000
Location: Beaver Falls, PA
Posts: 82
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Re: new race/ship set
Oleg,
Thanks a lot. I guess I should have checked Components.txt before. It had the answer to several of my questions.
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June 18th, 2003, 02:17 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: new race/ship set
A very unique racestyle/shipset. Which is a good thing
BTW good luck on your deployment.
Me glad me retired in '99 so me don't got that worry any more
[ June 18, 2003, 01:19: Message edited by: pathfinder ]
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