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March 21st, 2005, 11:00 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Slugfest 3 (open)
Quote:
The Panther said:
Pasha - Why did you spend 80 design points to get astral on a phoenix??? Air/fire is plenty ehough to make a rough and tumble, powerful immortal pretender. Personally, I am partial to a F9/A5(or 6) bless on my phoenix. Maybe I ought to try that for TC......
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I was just having fun to see what I could see. I was playing by myself... so no risk... just fun. He was a mind-burning, sulfur-hazing, wacked-out, never-dying bird!! Spring/Autumn is a fun theme.
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March 22nd, 2005, 01:47 AM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
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Re: Slugfest 3 (open)
I have to withdraw from this game.
Some things just happened and in the morning I have to go away and wont be back for maybe a month.
I will see you guys when I get back.
Aku
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March 22nd, 2005, 09:35 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Slugfest 3 (open)
Bye, Aku. Catch you when you return.
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March 22nd, 2005, 11:24 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
Thanks: 0
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Re: Slugfest 3 (open)
Sorry to see you go Aku. I've removed you from the list.
We have 2 votes for ringworld. Should we use this map instead?
I will update the victory condition to be 55% of provinces, I may fiddle with the number right before we start, but I won't change it drastically unless everyone wants me too.
Still waiting on pretenders from a lot of people. I'll start PMing them (not The Panther or Boron, since I presume they are working on them).
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March 22nd, 2005, 07:17 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Slugfest 3 (open)
I am easy about the map, as long as it is not a BIG map. I've never done ringworld... so that might be fun.
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March 22nd, 2005, 09:04 PM
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Corporal
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Join Date: Feb 2004
Location: SoCal
Posts: 158
Thanks: 0
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Re: Slugfest 3 (open)
What races are still available? I've researched the mods you require and think I can adapt...(I hope!)
Thanks!
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-ef
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March 23rd, 2005, 09:33 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Slugfest 3 (open)
Quote:
En Forcer said:
What races are still available? I've researched the mods you require and think I can adapt...(I hope!)
Thanks!
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See the first post in this thread!!
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March 23rd, 2005, 04:56 PM
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Corporal
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Join Date: Oct 2003
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Slugfest 3 (open)
Play ringworld, I've never had the chance to watch anyone playing one of my maps
There are more than 2 neighbors per player, you can take the spoke elivators to remote destinations. And look at the spoke locations with the editor before you play, so no one has an unfair atvantage...
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March 23rd, 2005, 06:16 PM
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Corporal
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Join Date: Feb 2004
Location: SoCal
Posts: 158
Thanks: 0
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Re: Slugfest 3 (open)
This will be new for me. A race I've never played, on a map I've never played, against people I've never played and rules I've never tried.
God I love this game...
(Pythium pretender submitted)
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-ef
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March 23rd, 2005, 06:31 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Slugfest 3 (open)
Just sent my pretender .
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