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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

View Poll Results: When shall we start
Friday 2 40.00%
Saturday 2 40.00%
Sunday 1 20.00%
Voters: 5. You may not vote on this poll

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  #21  
Old March 14th, 2007, 06:32 AM

GameExtremist GameExtremist is offline
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Default Re: Late Era - OPEN for RESERVE players only

Put me down for a reserve spot pls
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  #22  
Old March 14th, 2007, 07:38 AM

Kojusoki Kojusoki is offline
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Default Re: Late Era - OPEN for RESERVE players only

roger that

Is there anybody who CANNOT play on Sunday?
I see there is one who cannot on friday and one who cannot on saturday.
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  #23  
Old March 14th, 2007, 08:13 AM

Kojusoki Kojusoki is offline
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Default Re: Late Era - OPEN for RESERVE players only

In the attachment, you can find a map (jpg) we will be playing on. This map shows the advance of Emor centuries ago...

Now, when the Emor is almost gone, there are 10 new pretenders... Ten pretenders to become a true GOD. There are Nations who live close together and share similar motives. Maybe they can sign and alliance or other pact at the very begining?

Those Nations WILL NOT attack each others for the first 10 turns (turn 10th is the turn you can send orders to attack):

Marignon + Mitclan (as they share banned blood magic)
Arco + Patala (as they have similar troops)
Utgard + Caelum (as they are cold bastards
Man + Pangea (forests)
Agartha + Tien Chi (noone knows why

On the map, there will be 10 INDEPENDENT castles with really strong garnizon of Undead's - remains of the once mighty Emor... The castles are worth 1VP and have magical sites.
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  #24  
Old March 14th, 2007, 11:38 AM

Kojusoki Kojusoki is offline
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Default Re: Late Era - OPEN for RESERVE players only

OK, I'll be back on Sunday so we start at Sunday
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  #25  
Old March 14th, 2007, 02:40 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Late Era - OPEN for players

Quote:
Kojusoki said:
Catquiet: Utgard is already taken by Zolharm

Reverend: are you playing or just asking? Rlyeh is forbiden - noone knows why

I was thinking about playing, and had forgotten water nations were banned, then figured I'd ask for future reference--in case there was a game banning pop-killers, but not water races.

I've been too busy to check it out in SP myself, so I went the lazy route of asking. Probably better off in the main forum, though.
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In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

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  #26  
Old March 14th, 2007, 04:45 PM
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KissBlade KissBlade is offline
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Default Re: Late Era - OPEN for RESERVE players only

Quote:
Kojusoki said:

Agartha + Tien Chi (noone knows why

They're both full of reclusive old men who have fearsome magicks. =)
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  #27  
Old March 14th, 2007, 05:27 PM

Kojusoki Kojusoki is offline
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Default Re: Late Era - OPEN for RESERVE players only

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  #28  
Old March 14th, 2007, 07:59 PM

Zolharm Zolharm is offline
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Default Re: Late Era - OPEN for RESERVE players only

I modify map. Now on map is 9 Ermorian Castel and 1 Ermorian Citadel with 1 Titan, 3 fire mage, 3 Grand Thaumaturgy and 150 (200 in citadel) Knight of the unholy Sepulchers (powerful ermor cavalry). In every province with fortes you find Ten Thousand Things(1A,1E,1N,1W,1F), Gem Deposits (75gold), Graveyard of the Damned (2D). Also every castle give 1 VP (citadel 2 VP).
Attached Files
File Type: rar 504119-10players.rar (2.4 KB, 109 views)
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  #29  
Old March 14th, 2007, 10:03 PM

Catquiet Catquiet is offline
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Default Re: Late Era - OPEN for RESERVE players only

I've been trying out mictlan in single player and I really don't like having to do blood sacrifices to spread dominion. I'm going to switch over to black forest ulm.
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  #30  
Old March 15th, 2007, 12:02 AM
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WSzaboPeter WSzaboPeter is offline
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Default Re: Late Era - OPEN for RESERVE players only

Hmm, I fear that VPs with so big and powerful defense will make all the players no go for VPs reduceing it to a simple deathmatch. In Semi-random-map test game the same problem appeared. The defense even had a huge amount of supply items (cauldrons if I recall correctly) there to negate the long siege technique. I would advise a less powerful guard for those castles.
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