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  #1  
Old April 28th, 2009, 10:41 AM
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Default Re: Some new component examples

Quote:
Originally Posted by Black_Knyght View Post

This mod is indeed based originally on Urendi Malendil's Masters Mod 1.7. It was a great mod to play. I had a number of ideas to improve or add to it, and sent him a notice saying that we were going to do a mod based off of his original work.

Among the Master traits now are an improved Star Trek Masters, an improved Star Wars Masters, and also a Babylon 5 Masters trait.
Interesting. Can't wait to see what you guys come up with.

You should be aware that there are a couple of game imbalances with the Masters Mod.

The Assimilation Masters are relatively weak compared to other Masters initially, but then become extremely powerful late in the game after their atmosphere converters kick in (if I remember correctly, it takes each converter about 100 turns).

And the Megascale Masters can also become extremely powerful because of their Space Elevators and other resource gen components. I tried to make them very expensive to compensate, but if their economy is booming it makes no difference.

You might want to look at ways to blunt the late game advantages those two have.

The Force Masters can become bogged down later in the game because the force user components are very expensive. This is especially a problem for the AI, who will use Jedi or Sith components on every ship.

You also might want to look at ways to make Force races run a little smoother once they have researched Force components.
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  #2  
Old April 28th, 2009, 12:04 PM
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Default Re: Some new component examples

Thanx Urendi, that's helpful to know. I do REALLY appreciate your input here, and we're very open to any ideas and suggestions you may have. I even have some questions for you, if you're game?

We've added some interesting things to make the Assimilation Masters more evenly nasty. They're balanced differently now, but still kept very much "in them".

Megascale Masters is an area we're still working with, so no real news there yet.

Force Masters will have a few new wrinkles added that should prove interesting.

The Borg, Vorlons, Shadows, and Species 8472 ARE playable races, but they're going to be nasty too as AI run races .
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Old May 1st, 2009, 05:13 PM
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Default Re: Some new component examples

Great stuff BK.

I like them a lot !!
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Old May 14th, 2009, 02:43 AM
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Default Re: Some new component examples

Another quick preview.....

Launch Bay ( Babylon 5 type )


again against a black background
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Old May 20th, 2009, 07:54 AM
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Default Re: Some new component examples

Looking Good. Your B5 style is very impressive.
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Old May 20th, 2009, 01:59 PM
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Default Re: Some new component examples

Thanx.

It's been a bit tough getting some of the B5 components to look the way I like. I may just be too picky, but I want to get as close as I can for a better "feel".


Here are a couple more:

Particle Cannon


Ballistic Mine
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Last edited by Black_Knyght; May 20th, 2009 at 02:15 PM..
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Old May 20th, 2009, 07:37 PM
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Default Re: Some new component examples

Have you made new shapes for use with DOGA? If so I'd like to get them from you.
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Old May 20th, 2009, 11:53 PM
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Default Re: Some new component examples

I'll certainly send you whatever parts I have, though I haven't made any new ones.
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