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May 26th, 2021, 11:14 AM
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First Lieutenant
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Join Date: Mar 2011
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Re: Multi-layer and hex buildings
Those were from MBT but I am pretty sure WW2 is the same.
OOPS........ I hit edit instead of quote
There are code differences in the two games simply because WW2 was ported to windows a year after MBT but the map/building code should be exactly the same
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May 26th, 2021, 11:15 AM
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Shrapnel Fanatic
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Re: Multi-layer and hex buildings
This is another piece to the puzzle and a good one too
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May 26th, 2021, 11:17 AM
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First Lieutenant
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Re: Multi-layer and hex buildings
Last but not least wooded multi hex buildings:
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May 26th, 2021, 11:30 AM
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Shrapnel Fanatic
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Re: Multi-layer and hex buildings
Quote:
Originally Posted by zovs66
Last but not least wooded multi hex buildings:
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Another little "fact" ( that may not be......) that is niggling is that in the original game houses were placed with pavement but it does show in most cases when the registration/placement hex is blank that is when the paved road is placed but why paved road and not rough ( only "for example" )is a question yet to be answered
And yes things like this were just accepted and worked around in the past but it is a "bug" albeit small but still troubling
Last edited by DRG; May 26th, 2021 at 04:52 PM..
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May 26th, 2021, 11:20 AM
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Shrapnel Fanatic
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Re: Multi-layer and hex buildings
There may be different code for the large special buildings that is not in the smaller multi hex residential buildings in regards to the registration hex. It's been a couple of decades since I ran the basic SP2 but I seem to recall large buildings were only allowed on level zero, IDK it's been a L O N G time.
I suspect this has been going on for years....it's just that now it's been noticed it seems doubly obvious. It's not 100% but note that when the registration hex is clear ground that's when the road shows up....... mostly
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May 26th, 2021, 06:35 PM
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First Lieutenant
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Re: Multi-layer and hex buildings
Oh I think I have a Dosbox that might run SP2. I’ll check tomorrow.
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May 26th, 2021, 06:54 PM
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BANNED USER
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Re: Multi-layer and hex buildings
Quote:
Originally Posted by zovs66
Oh I think I have a Dosbox that might run SP2. I’ll check tomorrow.
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Be willing to help me setup DOSBOX to run SP2? Right now I am working on getting an older computer back to working order in order to run it...
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May 27th, 2021, 08:00 AM
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First Lieutenant
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Re: Multi-layer and hex buildings
So I loaded up SP2 the problems go all the way back to that, the SSI code.
Here are some screen shots. It's really hard to work with after playing MBT and WW2 after all these years, plus Dosbox is a little sluggy, and on my machine in full screen I could only see a quarter of the game interface and had to switch to windowed mode which is "tiny". But you can see where the problems originated:
Multi hex Wooden Buildings:
Multi hex Stone Buildings:
Multi hex Special Buildings (there were only 4):
Me just playing around...
I loaded up the first scenario in the editor as I entertained the idea of recreating theses, but dropped that idea in 5 seconds. It would be far much better and less time consuming just creating new ones from scratch. The terrain is so sparse it's unimaginative compared to what we have now. The time you spent going from SP2 in Dosbox back to your local env and recreating one scenario I am sure average joe could whip out 5 to 10 scenarios easily from scratch.
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May 28th, 2021, 01:53 PM
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Shrapnel Fanatic
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Re: Multi-layer and hex buildings
Quote:
Originally Posted by zovs66
So I loaded up SP2 the problems go all the way back to that, the SSI code.
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When you place a multi-hex building with SP2 on a ground-level hex what happens?
Does it automatically place the paved hex? It's been 2 decades since I last loaded SP2
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May 27th, 2021, 11:26 AM
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National Security Advisor
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Re: Multi-layer and hex buildings
I vaguely recollect that - multiple hex buildings laid paving stones as well, and also had to be laid only on level 0 terrain IIRC.
Several other things had to be on level 0 terrain - like fields, single hex buildings and some other stuff.
It was not a simple thing to go to the 15 levels hills of our versions, and we also managed to get things allowed on terrain levels greater then the flat - like fields and buildings IIRC. (Its been a loing time since I wrassled with the code to get thete).
Any quirkyness the multi-hex buildings have is probably linked to a remnant of the old style code that laid those paved areas, I probably have not quite removed all of whatever it was.
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