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May 13th, 2007, 10:44 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: NEW MOD: No Independents
I really want to see this mod work right. I think you are going down the right path with your line of thinking and I will try to do what I can to help you get this mod going. As soon as I have some free time, I will download the new version and do some testing for you.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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May 14th, 2007, 01:59 AM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: NEW MOD: No Independents
Looks like there's a 404 on your link, now.
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May 14th, 2007, 02:12 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: NEW MOD: No Independents
It's a good thing we don't have fireaxes hanging on the wall here...
Links fixed. They take you to the directory where the file is, so you can download it that way.
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August 23rd, 2007, 04:45 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: NEW MOD: No Independents
Seems like your mod makes Markatas cost 9000 for Bandar Log. Perhaps they appear both as Bandar Log national and as independents.
Perhaps giving Bandar Log a copy that costs 5 gold would be good.
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August 23rd, 2007, 06:40 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: NEW MOD: No Independents
Damn! I'd forgotten about that. I need to change that back to normal cost, it doesn't matter that much if the indie markatas are available, since they are not too common.
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August 31st, 2007, 03:09 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: NEW MOD: No Independents
Also, Mans militia, Light cavalry and slingers cost 9000, also, pale ones from cave provinces cost 10gold each, you'll need to copy stat them and make a replacement on for argath(sp) early age
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August 31st, 2007, 04:02 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: NEW MOD: No Independents
Arcoscephale uses an indy mounted commander unit, so he might be affected too.
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August 31st, 2007, 04:56 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: NEW MOD: No Independents
same with any other nation with slingers.
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August 31st, 2007, 06:35 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: NEW MOD: No Independents
I'll take a look at all of these when next I have time.
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August 31st, 2007, 06:45 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: NEW MOD: No Independents
Oh, I'd also like to add that this mod is fantastic! and really good for testing new nations, I found my newest nation, "Free Port" very interesting and difficult to play against with an impossible AI.
I suggest for anyone doing nation modding to test their own mod on an Imp AI and this mod.
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