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  #21  
Old February 19th, 2007, 11:03 PM
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Default Re: Swirly Hypnotic Warppoints!

Yes I did do that step but something went wrong somewhere-- Got my abnormal points and lost my normal ones - Warp points and names are there but now the pics are gone. Guess I'll start from scratch and try again. Obviously I got something wrong somewhere.
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  #22  
Old February 19th, 2007, 11:14 PM
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Default Re: Swirly Hypnotic Warppoints!

That's what is supposed to happen...
When normal warppoints have abilities, they all become "Unusual".

The upside is that they get random selections from the "Unusual := True" warppoint flavours found in StellarObjectTypes.txt

The normal warppoints will then only appear when empires use a warppoint opener.
(Which means, if you make the normal warppoint a B5 jumpgate, it looks really really cool, and you know it is artificially created)
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  #23  
Old February 20th, 2007, 12:19 AM
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Default Re: Swirly Hypnotic Warppoints!

I see what you're saying and it may be great for a Babylon 5 mod, but it's more than I was trying to accomplish. I'm just trying to get different wp's on the display, ie different colors, rotational speed, size etc.
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  #24  
Old February 20th, 2007, 12:23 AM
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Default Re: Swirly Hypnotic Warppoints!

Nobody says that you have to make the artificial warppoints look any particular way.

Simple fact is they will all look the same, whatever way you say.
However, all of the natural warppoints can be nicely randomized via the method mentioned.
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  #25  
Old February 20th, 2007, 06:55 PM
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Default Re: Swirly Hypnotic Warppoints!

Hi

I'm not trying to cause an argument or give anyone a headache here. I'm trying to understand the modding and how all the relevant files are interacting together. I'm not seeing this randomness at all is what I'm saying. Now I know it's my fault somewhere. I think it's a small error, else the files won't load. I just can't find it or it may be several errors. Maybe someone can send me their files that work so I can trace the error (ZRC606@Aol.com)
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  #26  
Old February 20th, 2007, 09:03 PM
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Default Re: Swirly Hypnotic Warppoints!

A) Add a "description only" ability to the normal warppoints. (StellarAbilityTypes.txt)
This causes SE to:
B) Make all natural warppoints select randomly from the list of "Unusual := TRUE" warppoints (defined in StellarObjectTypes.txt)

C) By using a variety of "XFile Class Name := " entries across the Unusual warppoint entries, you thus get a variety of warppoint effects.


You will have to generate a new map (which will have the "unusual" warppoints) to see it, of course.
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  #27  
Old February 20th, 2007, 11:54 PM
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Default Re: Swirly Hypnotic Warppoints!

Is Description Only ability sufficient? Have you tried that specifically, SJ?

Make sure to set the chance for the ability to 1000, so all WPs get it.
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  #28  
Old February 21st, 2007, 12:18 AM
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Default Re: Swirly Hypnotic Warppoints!

Yes indeedy it is

For GGmod, and the screenshots posted by me, I used:
Code:
Name                                            := Normal Warp Point
Number of Abilities := 1
Ability 1 Chance := 1000
Ability 1 Type := Description Only
Ability 1 Description := Nearby gasses have become trapped in the gravitational vortex of the warp point.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 0
Ability 1 Amount 2 Formula := 0

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