|
|
|
February 5th, 2008, 01:28 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
No prob. I'm going to take it as a reminder to turn the sound up before zipping . The next update will probably have music added, so I'm more likely to remember to have it turned up.
Plus, i've made (some of) the time capsules drop goodies.
|
February 7th, 2008, 04:23 PM
|
Corporal
|
|
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new mod: Expeditions
I was playing last night and got six ships in my flotilla. I had my frigate, LE scout, Slasher, Bloodfang, Moon Marauder, and Kuti.
|
February 28th, 2008, 02:28 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
Version 0.2
-effects-adjusted nebula brightness/color
-items-TLEtransponder image
-items-added items to capsules to make (some of) them worth opening
-items-brought in Microcloak
-items-made Home-Made Repair Drone
-music-hyperspace sfx
-music-gameover, gamestart, briefing, combat, combatneb, and title music
-music-playing with TLE and Nouv music
-removing spaces and caps seems to have fixed random crashing
|
August 8th, 2008, 06:54 PM
|
Corporal
|
|
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
Hi,
Is it just me or you guys too have problem when combining the encrypted databank with it's key? My game crashes back to W so fast I don't even have time to blink...
|
August 13th, 2008, 12:09 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
"encrypted databank"
???
I've never encountered that...
|
August 15th, 2008, 03:58 PM
|
Corporal
|
|
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
Ooooopps... My bad, wrong topic- this was for the Dominion assault mod... I will put it there. Anyway- the question still stands.
|
February 3rd, 2009, 08:42 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
just to make sure this gets mentioned-
Nouveaunian and Lost Expedition ships were originally created for Black Sky.
http://www.blackskygame.com/
|
February 5th, 2009, 04:59 PM
|
Corporal
|
|
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
Aaaargh some movement at last
I'm downloading it just now- can't wait to try it...
|
February 12th, 2009, 03:03 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
i still need to get off my but and upload the latest (slightly buggy) version. It's been so long i kinda assumed that i had uploaded it, but i just checked and it's not the latest. perhaps at lunchtime...
|
February 12th, 2009, 04:07 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: new mod: Expeditions
updated to v0.3
It's been forever since i messed w. it, so no promises.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|