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  #21  
Old July 26th, 2010, 05:06 PM

Lord_Vader Lord_Vader is offline
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Default Re: Peculiar Planets Version 0.5. - Finally Here!

Thanks Alphasite! I've fixed it for the next version.

Quote:
Originally Posted by The Box View Post
Well, I've played a few more games with the mod, and some of those enemies are armed to the teeth. Still enjoying it, but: should I be able to use the heat bubble shield and another shield at the same time? And there was something else minor, but I've forgotten it now.

Anyway, I'm off to kill some Aspians...

(almost left out the "p" there, which would have looked awfully racist)
Thanks. No, the heat bubble shield shouldn't work with any other.

Good luck with the Aspians. If you come across an Aspian Devastator, run.
  #22  
Old July 29th, 2010, 06:20 PM

Alphasite Alphasite is offline
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Default Re: Peculiar Planets Version 0.5. - Finally Here!

Are the Pandominii fighters supposed to be indestructible?
  #23  
Old August 1st, 2010, 06:38 AM

Lord_Vader Lord_Vader is offline
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Default Re: Peculiar Planets Version 0.5. - Finally Here!

No, they're not... They're not indestructible, are they?

Anyway, good news, guys. Got two new races (Rohar and the Kitae)... in-universe, it's actually one race with differing philosophies. The Rohar right now have 4 ship classes, the Kitae 8, but I might be adding more.

I'm also working on implementing a further Aspian theme to the Sector, so as to make them the main threat. (Slave races of the Aspians, main quests, etc.) All for the upcoming Version 0.6!
  #24  
Old August 1st, 2010, 11:35 AM

Alphasite Alphasite is offline
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Default Re: Peculiar Planets Version 0.5. - Finally Here!

Neither my ship nor the Zorg fighters could do any damage to them.
  #25  
Old August 1st, 2010, 01:50 PM

Lord_Vader Lord_Vader is offline
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Default Re: Peculiar Planets Version 0.5. - Finally Here!

Quote:
Originally Posted by Alphasite View Post
Neither my ship nor the Zorg fighters could do any damage to them.
Well they're certainly not indestructible on my system.

Try the simulator.
  #26  
Old August 1st, 2010, 01:58 PM

Alphasite Alphasite is offline
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Default Re: Peculiar Planets Version 0.5. - Finally Here!

Quote:
Originally Posted by Lord_Vader View Post
Quote:
Originally Posted by Alphasite View Post
Neither my ship nor the Zorg fighters could do any damage to them.
Well they're certainly not indestructible on my system.

Try the simulator.
I'll give it a try there. I've been trying to run into them again and they either weren't around or I'd have run into the crash problem.
  #27  
Old August 1st, 2010, 02:01 PM

Alphasite Alphasite is offline
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Default Re: Peculiar Planets Version 0.5. - Finally Here!

Quote:
Originally Posted by Alphasite View Post
Quote:
Originally Posted by Lord_Vader View Post
Quote:
Originally Posted by Alphasite View Post
Neither my ship nor the Zorg fighters could do any damage to them.
Well they're certainly not indestructible on my system.

Try the simulator.
I'll give it a try there. I've been trying to run into them again and they either weren't around or I'd have run into the crash problem.
Okay, they are indestructible in the simulator, too.
  #28  
Old August 1st, 2010, 03:18 PM

Lord_Vader Lord_Vader is offline
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Default Re: Peculiar Planets Version 0.5. - Finally Here!

Odd. Well all I can say is they work perfectly normal on my system.
  #29  
Old August 1st, 2010, 07:11 PM

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Default Re: Peculiar Planets Version 0.5. - Finally Here!

I tried all the different races in the simulator.

Can anyone else try the simulator and see?
  #30  
Old August 1st, 2010, 10:38 PM

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Default Re: Peculiar Planets Version 0.5. - Finally Here!

I deleted and reloaded the mod and still have indestructible Pandominii fighters.

I'm running this on a Mac. Maybe there's some kind of bug there.
 

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