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  #21  
Old May 15th, 2002, 10:46 PM

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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Gandalf:

My humble appologies, I had lost track of the fact that I was keeping up with this thread and missed the Last few days - so sorry I hadn't posted the files

Looks like answers were found after all, if you would still like me to post the files I used I'd be happy to. Or you could post your files for us to look at

Sorry again
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  #22  
Old May 16th, 2002, 03:21 AM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Quote:
How the AI calculate in which AI state it is? Is it something totally hardcoded or can it be altered
Hardcoded.
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  #23  
Old May 16th, 2002, 04:05 AM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Val,

I would still be interested in seeing your files, but for now, here is my construction file.
Corrian_AI_Construction_Vehicles.txt
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  #24  
Old May 16th, 2002, 08:38 AM

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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Thank you again all for the explanations ...

Some other things :

I see in some of the files twice the same entry, like
'Attack ship, planet per x = 20, must build 50'. What is the purpose of having the same figures for the same ship Category? Is it an error from some modders, or will the AI add new attack ships, of a different class when he encounters the second entry?
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  #25  
Old May 16th, 2002, 03:24 PM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Gandalph,

There is no such thing as "entry name = " in SE IV constructiom.txt file !

Remove them all, and use "type = your_design_name"
to call different design names.
Yes, it is confusing since "design type" in construction.txt file correspond to "name type" in design.txt file !

AI uses "design type" in design.txt file as a flag how to use the ship after it has been build.

Hope it'll help.

[ May 16, 2002, 14:25: Message edited by: oleg ]
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  #26  
Old May 16th, 2002, 04:38 PM

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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

I think Oleg may have solved your problem - that is the only thing I see that is wrong. Could you post the Race_AI_DesignCreation.txt file as well?

Here are the Default B5 AI files for vehicles:

B5_Ship_AI.zip
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  #27  
Old May 16th, 2002, 07:05 PM
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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Oleg, thanks. As I stated earlier the patch history file only stated that you could call by name, but did not give any info on format parameters, so I ***-u-me-d.

Val, here is the design file
Corrian_AI_Designcreation.txt
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  #28  
Old May 17th, 2002, 12:30 PM

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Default Re: Comments (bugs) with _AI_Construction_Vehicles.txt

Thank you again for the responses...

Another few :

1- How the AI will decide that he will build a facility on a planet or a ship? Are the ships/units only built by planets which are finished ?

2- If they are no conflicts regarding 1-, e.g if ships only get what is available without screwing the economy of planets, why not use only 'must build at least X' entries without using the other entry type? As there is in the general AI settings a percentage of maintenance that must not be overcome, the AI would build ships to his max capabilities until his max maintenance % is reached...

3- I have modded an AI to have in the Last 'must build entry' Attack Ships, 160. They produce far more ship, but they still dont use all the shipyards they have, any ideas (and they have not hit their max % maintenance by far).

TIA all !
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