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January 21st, 2005, 05:29 PM
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Re: new game: two versus two
Are we using just the pretender mods or all the balance mods?
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January 21st, 2005, 05:33 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: new game: two versus two
The Priestesses should be able to heal diseases, though it may take a little while as Diseased units can get all sorts of additional afflictions. On the other hand, I think Heal happens before further afflictions are created, so it should work all right.
Heal can remove all afflictions besides starvation and the ones created by wielded items, although some afflictions may be harder to cure than others (the Never Healing Wound for example).
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January 21st, 2005, 05:37 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: new game: two versus two
Let's use all the balance mods -- Pretender, Spells, and Scales. You can read each mod file itself to see what it does.
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January 21st, 2005, 05:38 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: new game: two versus two
Thanks, Alneyan. I've never managed to heal a Never Healing Wound yet.
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January 21st, 2005, 06:35 PM
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Re: new game: two versus two
I know what they do, I was just curious. I always prefer using them.
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January 22nd, 2005, 12:49 AM
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Private
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Join Date: Jan 2005
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Re: new game: two versus two
Hi y'all I'm the junior member of team Zooko. I like mictlan, caelum, ulm, and I'd like to try some aquatic nations. I have the mods, but I don't know what any of them do!! Whelp off to play with the modded Version of DII.
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January 22nd, 2005, 06:16 AM
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BANNED USER
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Join Date: Feb 2004
Location: Germany
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Re: new game: two versus two
Hi, i write for Griffin, he is not able to login this weekend he guess: He will take phyton(that guys with Hydras)
He asks for a rich world?
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January 22nd, 2005, 07:43 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: new game: two versus two
I don't care about the world wealth level. How about arc and Legacyspy: what level of wealth in the world?
If there is a tie on your votes for the world-wealth level, I'll decide.
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January 22nd, 2005, 08:13 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: new game: two versus two
Here is the README for the scales mod.
ScalesMod 1.
First. The scalemod. The Stock are the unmodified values and Mod are the modified values replacing the stock. Rareevents is the likelyhood of the higher caliber of Luck events (Random Events are divided into two types, common and rare) per event.
Code:
Code:
Scale Stock Mod
Order/Turmoil Gold 7% Gold 6%
Productivity/Sloth Gold 2% Gold 4%
Resources 10% Resources 15%
Heat/Cold Gold 5% Gold 7%
Growth/Death Gold 2% Gold 4%
Population .02% Population .03%
Luck/Misfortune Event 10% Event 13%
RareEvent 15% RareEvent 20%
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January 22nd, 2005, 02:03 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: new game: two versus two
Okay, I set up the server:
IP: yumyum.zooko.com
port: 9999
Map: The Dessert Eye
Strength of Independents 9
Magical Site Frequency 75
World Richness: Rich
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