Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Some thoughts on improvements to the game - Page 3 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 25th, 2009, 07:01 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Some thoughts on improvements to the game

It would also mean one lucky crippling arrow would bring a whole unit to a crawl. Not something you'd want or could do anything about.

Nor would you always want such unit discipline to apply to flanking cavalry, or the like.

Approaching the enemy front line in a solid unit is important, but if you're charging the archers who are mowing you down, you might not be so concerned.
Reply With Quote
  #2  
Old June 25th, 2009, 07:39 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Some thoughts on improvements to the game

Quote:
Originally Posted by thejeff View Post
It would also mean one lucky crippling arrow would bring a whole unit to a crawl. Not something you'd want or could do anything about.

Nor would you always want such unit discipline to apply to flanking cavalry, or the like.

Approaching the enemy front line in a solid unit is important, but if you're charging the archers who are mowing you down, you might not be so concerned.
Holding a line is far more important for shock infantry than anything else. Possibly there should also be a distinction between skirmishers and regular units.

And I'd rather a crippled unit just be removed as if killed. No one loses the use of a leg and keeps fighting - that's just silly.
Reply With Quote
  #3  
Old June 25th, 2009, 09:02 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Some thoughts on improvements to the game

Squirrelloid and Loren

Those are some interesting ideas, but Dominions_3 updates have virtually ended as Illwinter is developing a new game. Also Dominions_4 is not even being considered by Illwinter at this point, so I'd recommend storing all your ideas for when Dominions_4 does finally begin development... otherwise it's a forum discussion only amongst the community which doesn't go anywhere.
__________________
There can be only one.
Reply With Quote
  #4  
Old June 26th, 2009, 12:40 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Some thoughts on improvements to the game

Quote:
Originally Posted by NTJedi View Post
Squirrelloid and Loren

Those are some interesting ideas, but Dominions_3 updates have virtually ended as Illwinter is developing a new game. Also Dominions_4 is not even being considered by Illwinter at this point, so I'd recommend storing all your ideas for when Dominions_4 does finally begin development... otherwise it's a forum discussion only amongst the community which doesn't go anywhere.
That depends on how motivated people are =).

No, seriously, I'd be totally interested in collaborating on a purely historical tactical and/or strategic military simulator that gets it (mostly) right. I wouldn't mind doing a fantasy one either, but ideally you'd have this core historical simulator that you could append various levels of the fantastic to. I have some free time, but certainly don't have the expertise to do it all myself (in particular, I know nothing about the graphics end, and its been awhile since i've used a plausible language for doing this in).

I mean, this is a hypothetical 'this is what would make the game cool(er) for me' thread. But if someone with vision, motivation, and organization wanted to try to actually do something... I'd at least think about being involved. At one level there's 'ask the company to make it cooler', but at another level there's 'do it yourself'.
Reply With Quote
  #5  
Old June 26th, 2009, 10:16 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Some thoughts on improvements to the game

Quote:
Originally Posted by Squirrelloid View Post
No, seriously, I'd be totally interested in collaborating
If you mean Illwinter (the Dom3 devs) if I remember there is a language requirement (swedish? finish?).

There are tons of such projects that you can just jump in on.
You might check the Shrapnels forums. I remember that the Combat Command Series guy (Horse & Musket amoung other award winning games) asked for more programmers here a couple years back. Shrapnel has put out various calls. For Female game programmers. And another thread to gather together programmers, sound, graphics, writers, etc to try and do a collaborative in-house project (I dont think it got past the discussion of what kind of game it should be).

But I digress. Its no longer my place to mention those. I would suggest that you check out SourceForge which has tons of open source projects for games and you can jump in with any side skill involved with game development.
Reply With Quote
  #6  
Old June 26th, 2009, 03:30 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Some thoughts on improvements to the game

So are you going to do it yourself? I don't get it. You can't dangle that carrot as justification for a load of hypotheticals unless you actually might do this stuff yourself.
Reply With Quote
  #7  
Old June 26th, 2009, 03:38 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Some thoughts on improvements to the game

Quote:
Originally Posted by Sombre View Post
So are you going to do it yourself? I don't get it. You can't dangle that carrot as justification for a load of hypotheticals unless you actually might do this stuff yourself.
I think I said I'd be willing to help if someone else was willing to organize such a project. I really don't have the time to do it entirely by myself right now, nor the expertise to do everything. (And while I can learn, that takes more time).
Reply With Quote
  #8  
Old June 26th, 2009, 04:18 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Some thoughts on improvements to the game

I've done it before - had best game of 1993 by Computer Gaming Mag; mentions in other mags as well.

Game was called Suzerainty. Yeah I know. Sucky name.

Anyway... have a game idea in mind. Interested in workers. Sweat equity venture..

Interested?
Reply With Quote
  #9  
Old June 26th, 2009, 04:21 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Some thoughts on improvements to the game

This 'someone else' guy is evidently awesome, but he also seems quite busy. I think he has ideas from at least 50 people on these forums alone on his to do list ;]
Reply With Quote
  #10  
Old June 26th, 2009, 08:15 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Some thoughts on improvements to the game

Ideas and detailed hypotheticals are incredibly valuable. The entire SemiRandom project was born of someone else's vision. One of the projects that I have been working on currently was prompted by a thread on these forums. Threads like this one can be a great resource for the "someone else" guys. (But you are right Sombre. We are awesome & busy! )
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.