.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: Is the mass-production of undead priests via Life after Death an exploit?
Yes 12 14.46%
No 71 85.54%
Voters: 83. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #21  
Old May 7th, 2008, 06:02 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

I like the idea of a powerhungry evil god who is killing his minions to raise them as soulless death mages.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #22  
Old May 7th, 2008, 06:06 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Question for the thematic argument people: Who leads all these free undead? Don't you need death mages to cart them around, or does turning the priest into a soulless priest grant them to ability to lead undead?
Reply With Quote
  #23  
Old May 7th, 2008, 06:13 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
sector24 said:
Question for the thematic argument people: Who leads all these free undead? Don't you need death mages to cart them around, or does turning the priest into a soulless priest grant them to ability to lead undead?
Undead priests get undead leadership.
Reply With Quote
  #24  
Old May 7th, 2008, 06:33 PM
Amhazair's Avatar

Amhazair Amhazair is offline
Lieutenant Colonel
 
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
Amhazair is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

But if you use them to move the undead around, they're obviousl no longer reanimating, so it is indeed an extra annoyance.

Question: if you pull the same trick with regular indy commanders, do they gain undead leadership too?
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
Reply With Quote
  #25  
Old May 7th, 2008, 06:39 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Undead Leadership is not difficult to get. There are plenty of tricks like above or you could just summon a cheap mound king or bane or something.

The fact remains that a "living" nation with access to 50-100 free longdead per turn just seems like an exploit.
Reply With Quote
  #26  
Old May 7th, 2008, 06:50 PM

kasnavada kasnavada is offline
Second Lieutenant
 
Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
kasnavada is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
Question: if you pull the same trick with regular indy commanders, do they gain undead leadership too?
As far as I know, all undead commanders get undead leadership.

What would like as a solution would be to just to make them reappear as regular troops and not commanders...

This 'strategy' is pretty much a must_do solution in end-game to reduce your upkeep. With enough time you could reduce your upkeep to 0 with insignificant loses given your reduction in upkeep. I can't really believe that some people kept this kind of game-breaking strategy to themselves.

The fact that any nation can pull this trick easily with indy priests seems even more dumb to me.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
Reply With Quote
  #27  
Old May 7th, 2008, 06:56 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Ok, follow up question: Is it equally unthematic for a pure and righteous nation to recruit circle masters from the Black Tower or cast the Raise Dead spell in combat? In what way is the Life after Death spell an exploit rather than a tool in the toolbox? Are the thematics of the nation a rigid handicap or just a starting point that can be branched out of?
Reply With Quote
  #28  
Old May 7th, 2008, 07:19 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

No, I'm not going to be dragged into a thematic argument. Of course any nation can have death magic, either via thier pretender or mages from sites. But the core of the argument here is about capabilities, not theme. You have the set of "living" nations which, by and large, were designed to operate without undead freespawn. (I'm talking about freespawn here - not something you spend gems on - its a big difference) But now we have a combination of spells which can give undead freespawn to any nation.

To me, this seems like an oversight, rather than WAD.
Reply With Quote
  #29  
Old May 7th, 2008, 07:19 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
lch said:
I like the idea of a powerhungry evil god who is killing his minions to raise them as soulless death mages.
Yes, but that goes against the themes for some nations which are not intended to be EVIL. And there's a significant gem cost difference between using 5 death gems to change 20 priests(or more) into undead reanimating priests verses using 120 death gems to summon a few liches and several sceptres.

In regards to the gold for buying these priests, this purchase provides multiple uses... it's not a one bucket investment. The priests will not only be preaching dominion, but they provide decoys, item catching and banishment defense. The fort and temple already exist for most strategies, so it's not like an extra pair will need to be built. Not every fort should have a lab in early game.

As mentioned earlier the overall gem and gold cost is extremely cheap for nations becoming undead generators.
__________________
There can be only one.
Reply With Quote
  #30  
Old May 7th, 2008, 07:24 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

I don't see the problem. As pointed out earlier, it is a late game spell which requires a lot of research. And Undead are nothing but chaff. Especially at a late game like that.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.