|
|
|
|
|
November 11th, 2008, 02:39 PM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by Slobby
...I was playing around with the forest god and it's funny that it does get a different sprite if it leaves it's forest. If I recall it lost one magic point in it's paths going from 3n1e to 2n. I would guess the mountain god would also lose one magic point accross the board as well.
|
That just seems too severe. Dropping the one present in the screenshot to 1A2E1N makes him not only not very interesting as a battlemage, but also not incredibly cost effective. Ultimately he loses all combat magic utility, and thus becomes little more than a sort of expensive, lowish HP, self buffing thug.
Last edited by JimMorrison; November 11th, 2008 at 02:43 PM..
Reason: +o
|
November 11th, 2008, 02:55 PM
|
|
Major
|
|
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
|
|
Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by JimMorrison
Quote:
Originally Posted by Slobby
...I was playing around with the forest god and it's funny that it does get a different sprite if it leaves it's forest. If I recall it lost one magic point in it's paths going from 3n1e to 2n. I would guess the mountain god would also lose one magic point accross the board as well.
|
That just seems too severe. Dropping the one present in the screenshot to 1A2E1N makes him not only not very interesting as a battlemage, but also not incredibly cost effective. Ultimately he loses all combat magic utility, and thus becomes little more than a sort of expensive, lowish HP, self buffing thug.
|
I think both of these summons need to be looked at as a defensive boost vs. for use offensively.
Although having said that the Mori-no-kami can go in any forest and not lose magic levels, so will have some limited offensive potential.
|
November 11th, 2008, 03:12 PM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by st.patrik
Quote:
Originally Posted by JimMorrison
Quote:
Originally Posted by Slobby
...I was playing around with the forest god and it's funny that it does get a different sprite if it leaves it's forest. If I recall it lost one magic point in it's paths going from 3n1e to 2n. I would guess the mountain god would also lose one magic point accross the board as well.
|
That just seems too severe. Dropping the one present in the screenshot to 1A2E1N makes him not only not very interesting as a battlemage, but also not incredibly cost effective. Ultimately he loses all combat magic utility, and thus becomes little more than a sort of expensive, lowish HP, self buffing thug.
|
I think both of these summons need to be looked at as a defensive boost vs. for use offensively.
Although having said that the Mori-no-kami can go in any forest and not lose magic levels, so will have some limited offensive potential.
|
Hmmmm. Summoning them as a "stationary" defender seems even more of a waste, in general terms. Considering you must do so in a Mountain province. Jomon in particular is one nation that should avoid Hillforts at all costs, without a single useful low resource unit to train. But then you spend 28 gems to get a researcher (with RP malus of 2, it appears), that maybe, some day, will have more purpose.
|
November 12th, 2008, 03:45 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by JimMorrison
That just seems too severe. Dropping the one present in the screenshot to 1A2E1N makes him not only not very interesting as a battlemage, but also not incredibly cost effective. Ultimately he loses all combat magic utility, and thus becomes little more than a sort of expensive, lowish HP, self buffing thug.
|
E2A1 can cast Rain of Stones... and he's Ethereal.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
November 12th, 2008, 07:07 PM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by MaxWilson
E2A1 can cast Rain of Stones... once..... and then pass out..... and he's Ethereal.
-Max
|
There ya go.
|
November 13th, 2008, 11:39 AM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by MaxWilson
Quote:
Originally Posted by JimMorrison
That just seems too severe. Dropping the one present in the screenshot to 1A2E1N makes him not only not very interesting as a battlemage, but also not incredibly cost effective. Ultimately he loses all combat magic utility, and thus becomes little more than a sort of expensive, lowish HP, self buffing thug.
|
E2A1 can cast Rain of Stones... and he's Ethereal.
-Max
|
But with boots and summon earthpower he can cast several. Moreover, if he starts in a mountain province he can cloud trapeze without need for boosters. Do that with two or three of them in mid-game and you have an army-destroying surprise attack. And the bigger the opposing army the better. (If he starts his turn in a mountain province, will he then have his mountainform or notmountainform in any ensuing battles?) Of course, 28 gems isn't exactly cheap, but in the right circumstances it'll be absolutely worth it.
They also have good paths to allow the forging of the not-so-easy-to-get staff of elemental mastery with some boosters. And for gargoyles.
|
November 11th, 2008, 11:44 AM
|
Corporal
|
|
Join Date: Nov 2007
Posts: 132
Thanks: 1
Thanked 20 Times in 7 Posts
|
|
Re: Jomon's new summons (how is Jomon now?)
the thug chassis look best suited to an earth bless imo. that would enable them to be somehwat useable without gear, and cover their enc fully with gear. So i'd guess go with an e9 cyclops pretender to have your awake sc + bless.
|
November 11th, 2008, 04:47 PM
|
Private
|
|
Join Date: Apr 2008
Posts: 24
Thanks: 1
Thanked 2 Times in 1 Post
|
|
Re: Jomon's new summons (how is Jomon now?)
The changelog for patch 3.21 also mentions a "Onmyo-ji shikigami battle summon" but i couldnt find the spell somehow...?
|
November 11th, 2008, 01:06 PM
|
Second Lieutenant
|
|
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
|
|
Re: Jomon's new summons (how is Jomon now?)
Having experimented a bit, I can say that it is at least very interesting for Jomon.
One very interesting fact now is that Jomon can bootstrap Nature summons without making enhancers. Jigami requires 1N, has 2N. Kitsune requires 2N, has 3N (I believe). If Jomon can get access to Nature gems early, they can also start pumping out researchers. Given their wide variety of magic, Alteration to Mother Oak and then moving to Conjuration to get their summons may be viable.
For the same reason (wide variety of magic), I don't think that Jomon should have any Death magic inherent. They already can get 4 different paths at 2 (Fire, Air, Water, Astral) and 2 paths at 3 (Earth, Nature) without too much of a problem. Do you really want to give them more?
Also, has no one seen the Shikigami? More or less Ethereal sacred crows. Given an appropriate bless (say, 9S), they can be quite useful as harassment to keep troops in place and away from your Onmyoji. I do wish there were a way to summon them apart from auto-summoning.
A couple of events I've seen since the patch that I haven't seen before is a negative one that kills a Sohei and a Yamabushi if they're in the same province, and one where a kannushi (didn't have one in province, but there was a temple there) calmed a bandit leader, and I got about 10 Ronin.
|
November 11th, 2008, 01:44 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Jomon's new summons (how is Jomon now?)
The yamabushi/sohei event was there before. Don't know about the other one.
I don't think using nature gems to summon researchers sounds very viable. How does it compare with lanterns or skull mentors?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|