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  #21  
Old May 4th, 2004, 06:51 AM

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Default Re: Dev Thinking on Balance?

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Originally posted by Zapmeister:
If, for whatever reason, people continue to prefer the VQ when they're playing to win, then clearly the game would be improved if something were done to reduce the frequency at which it is selected.
If they are playing VQ's to win and they don't, does that mean that it isn't the design's fault but the player?

I understand completely if something becomes too popular then it needs to be looked at for reasons and back before the rehashing and second rehashing I believe at the very least I said that modifying the VQ's cost to 125 and 50 would be a good change. It wouldn't change the fact that Ermor or a Temperature nation could make high-powered VQ's but it would put them on par with each of the other 'designed for combat' pretenders.

So maybe it has been addressed and there may be a change in the works, but going to extremes over and over is in no way, benefitial to a cause.

Edit: And no I don't think you were Zap, I think you just want to know if anything is being done about them, not whether or not your personal preference is being implemented.

[ May 04, 2004, 05:52: Message edited by: Zen ]
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  #22  
Old May 4th, 2004, 06:55 AM
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Default Re: Dev Thinking on Balance?

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If they are playing VQ's to win and they don't, does that mean that it isn't the design's fault but the player?
Certainly. But if the popularity continues over a period of time (which I believe it has) then it means they probably are winning.

And even if it doesn't, the persistent popularity is a problem in itself, regardless of what causes it, because it reduces the diversity of pretenders in the game.
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  #23  
Old May 4th, 2004, 06:58 AM
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Default Re: Dev Thinking on Balance?

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No insult ment to Newbies, but they often have no idea what they are talking about at any given moment in time and constantly contridict themselves. Beta Testers are there to help provide a service and give perspective to the design of the game, not to whine about personal preference or playstyle.
A "good" Beta testers job is also to take ideas, constructive criticism and possible problems that players (customers) have possibly uncovered and put them to tests with an open mind. It is not to degrade ideas and take a better than thou attitude. I have an open mind, run some test games with betas and come back with a fair conclusions. If this is not currently being done for Ilwinter you are not doing your job. Please refrain from throwing the "newbie" slam around also it does not reflect well on you.
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  #24  
Old May 4th, 2004, 06:59 AM

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Default Re: Dev Thinking on Balance?

If every game played strictly to win will have 3 or 4 VQs, doesn't that mean that every game, 2-4 VQs will fail to win? That's not a terribly encouraging success ratio, and seems more like people trying to imitate somebody else's strategy without understanding the finer nuances of it, apeing only the most visible element without any of the underlying strategy.
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  #25  
Old May 4th, 2004, 07:04 AM

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Default Re: Dev Thinking on Balance?

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Originally posted by Pirateiam:
A "good" Beta testers job is also to take ideas, constructive criticism and possible problems that players (customers) have possibly uncovered and put them to tests with an open mind. It is not to degrade ideas and take a better than thou attitude. I have an open mind, run some test games with betas and come back with a fair conclusions. If this is not currently being done for Ilwinter you are not doing your job. Please refrain from throwing the "newbie" slam around also it does not reflect well on you.
You assume this hasn't been done, as if a month ago when it surfaced it wasn't given a few preliminary tests. Or if it wasn't tested when it was first created in Dom2. I don't have to take ideas to IW, because IW reads these Boards. If a Beta Tester thinks something is a good idea (like say Arralen's Pangaea Mod) then they will try to lean on it to see if the Developers would like it.

If you'd like to assume that Beta Testers only put their own feelings and don't take both sides, there is nothing anyone will say that will convince you otherwise. It's not a them vs you, it's a concentrated effort.

You also have to look at it from IW's point of view. Maybe they don't think there is a problem or there is enough reasonable doubt to not make whatever changes happen to be foaming at the mouth. All KO has to say is "Thematic" and if it's set, it doesn't matter how many arguments you throw at it, it is thematic to him and it's his game and I respect that. If I have a real problem with it, you can Mod it.

[ May 04, 2004, 06:05: Message edited by: Zen ]
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  #26  
Old May 4th, 2004, 07:06 AM
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Default Re: Dev Thinking on Balance?

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All KO has to say is "Thematic" and if it's set, it doesn't matter how many arguments you throw at it, it is thematic to him and it's his game.
Absolutely. At the end of the day, only the dev's opinion counts for anything. That's why I'm trying to find out what it is.
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  #27  
Old May 4th, 2004, 07:08 AM

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Default Re: Dev Thinking on Balance?

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Originally posted by Zapmeister:
quote:
If they are playing VQ's to win and they don't, does that mean that it isn't the design's fault but the player?
Certainly. But if the popularity continues over a period of time (which I believe it has) then it means they probably are winning.

And even if it doesn't, the persistent popularity is a problem in itself, regardless of what causes it, because it reduces the diversity of pretenders in the game.

If you're saying that the Pretender selection for competitive games is slimmer than the actual selection of Pretenders, both Human and Monster, then I agree with you 100% and have from the beginning. That doesnt mean I think you should nerf all the Pretenders above the standard or middle ground, but make other pretenders more competitive friendly.
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  #28  
Old May 4th, 2004, 07:15 AM
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Default Re: Dev Thinking on Balance?

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If you're saying that the Pretender selection for competitive games is slimmer than the actual selection of Pretenders, both Human and Monster, then I agree with you 100%
Well, I'm saying more than that, so perhaps we're not in full agreement. I'm saying that the Vampire Queen in particular stands out as the most popular pretender by a wide margin. That's only a subjective view, of course, but it's one shared by many posters to this forum.

In other words, I'm proposing that a nerf to the VQ would be the biggest single balance improvement that could be made, short of reviewing the whole pantheon.
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  #29  
Old May 4th, 2004, 07:18 AM
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Default Re: Dev Thinking on Balance?

Quote:
You assume this hasn't been done, as if a month ago when it surfaced it wasn't given a few preliminary tests. Or if it wasn't tested when it was first created in Dom2. I don't have to take ideas to IW, because IW reads these Boards. If a Beta Tester thinks something is a good idea (like say Arralen's Pangaea Mod) then they will try to lean on it to see if the Developers would like it.

If you'd like to assume that Beta Testers only put their own feelings and don't take both sides, there is nothing anyone will say that will convince you otherwise. It's not a them vs you, it's a concentrated effort.

You also have to look at it from IW's point of view. Maybe they don't think there is a problem or there is enough reasonable doubt to not make whatever changes happen to be foaming at the mouth. All KO has to say is "Thematic" and if it's set, it doesn't matter how many arguments you throw at it, it is thematic to him and it's his game and I respect that. If I have a real problem with it, you can Mod it.
I did not assume it was not tested but since it seems to be a major concern with many players I did assume that there would be an explanation of the results of the test? If the conclusion of the betas and devs is there is nothing wrong then I will except it. Have I missed the conclusion, could you lead me to the Posts?

Since I have Beta tested many times before I do not think it is an us vs them situation. In fact it should be a team work effort - betas - devs and customers.

Again if Ilwinter believes it is thematic, it is thier game and I will except it. Just state this and we can move on.
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  #30  
Old May 4th, 2004, 07:24 AM

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Default Re: Dev Thinking on Balance?

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Originally posted by Zapmeister:
In other words, I'm proposing that a nerf to the VQ would be the biggest single balance improvement that could be made, short of reviewing the whole pantheon.
This is where personal opinion differs. My personal belief is the biggest single balance improvement that could be made would be making LI a factor in the game by cost-effectiveness and either battlefield viability or ability. As it represents an entire swath of units in each and every nation/theme.

To each their own and what they feel improvement, I never said you shouldn't have started this thread or your curiosity should not be sated.

[ May 04, 2004, 06:24: Message edited by: Zen ]
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