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  #21  
Old February 2nd, 2009, 09:50 PM

quantum_mechani quantum_mechani is offline
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Default Re: 3 bogarus questions

Quote:
Originally Posted by Gregstrom View Post
No, Earth. You have no native access to Earth at all.
This is not true, check the alchemist.
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  #22  
Old February 2nd, 2009, 10:08 PM

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Default Re: 3 bogarus questions

Well, I've been playing them again recently (as I said above), and this is under CBM 1.41.

Having said that, I've found that you _can_ do a rush to Conjuration 5 (and Bogarus has some of the best research in the late age) to gain access to the Gamayun. You can alternately do Conjuration-3 / Construction-4 (I _think_ Crown of Command is at that level? Maybe only 2).

See, CBM 1.4 apparently severely buffed Lady Midday and the Firebird. They now cost 1 Air/Fire gem respectively, and have other neat benefits. Lady Midday has Flying, Ethereal, Fear(+0), 20Att, and armed with a Plague Scythe that auto-diseases the target. Meanwhile, the Firebird has Awe(+0) and AoE1 Fire attack.

The reason you need Conjuration-5 is the Gamayun, an Air-2 Astral-2 Holy-2 Flying commander. This, to my knowledge, is the cheapest Magical Flying commander available to Bogarus, which you want for the mobility. (Note: All of the gems needed to summon these come from national income, if nothing else.)

Once I have this, I start summoning an equal number of Firebirds and Ladies Midday, constrained either by my Gems income or my Midday capacity (only your Death-random Starets can summon these). Once you have 30 (total) of these, summon a Gamayun to lead them and run amok.

I realize this is anecdotal, but I stopped a semi-competent computer Wyrm with one of these squads. (IIRC, the Wyrm was Earth/Water/Nature, and was trying to buff.) It took about 5 or 6 rounds, tops, with the Wyrm (by itself) retreating after the 4th or 5th round. Total losses: 3 units.

These guys aren't the new uberforce, but they are quite respectable for tier-3 Conjuration units. Clearly, one of their big issues is missile fire. Gamayuns should be able to Arrow Fend them.

Another nice unit is the Rusalka (Ravnica block flashback). Dunno about vanilla, but in CBM it's 6 water gems for a WD mage seductress. At least three nice uses for them. First, they can summon themselves. If you have a plethora of Water gems, they're 6 gems for 4 research plus scale, which isn't much worse than an Quill, and they're so much more versatile. Second, they're Assassins with Death magic. Basically, think Empoisoners that can also throw down Frozen Heart, and have a chance to steal the commander as well. Finally, they are Bogarus's route to Death magic, given a Pretender with W2. W1D1 + Construction-6 can go to W3D1, which is what is required for a Kokythiad, W3D3. From there the progression is obvious.

Anyway, that's what I've gotten so far. This current game, I haven't hired any national troops. I basically 'made do' with mercs (even my pretender is a rainbow) and my starting troops until the whirlwind squads came online.
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  #23  
Old February 2nd, 2009, 11:18 PM
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Default Re: 3 bogarus questions

You /must/ get early evocation. The Conjurations are nice but they're more of a luxury since Bogarus with even a SC pretender will have a hard time opposing any real armies of any sort. The problem with those conjurations is that they are abominable on mage time. Startets to cast one lady midday is blech.
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  #24  
Old February 3rd, 2009, 05:34 AM

Kuritza Kuritza is offline
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Default Re: 3 bogarus questions

I suggested water/earth for two reasons. First, your starting troops are crap and you need an awake SC pretender, and water/earth are very good parths for combatants. Second, you have a national summon, Beregina, 3W1E; they have 3W1E2N and can craft most things your national mages cannot.
And yes, you have 1E on your national mages, but thats not enough to cast gnome lore or forge boots of earth.
Gamayun is a rather crappy summon if you ask me. A2S2 - why would you want that? Your national mages can do same things.
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  #25  
Old February 3rd, 2009, 08:15 AM
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Default Re: 3 bogarus questions

Quote:
Originally Posted by lch View Post
I haven't looked into how these values are being interpreted by the game. I've had a quick look now.

There are a maximum of 4 normal events to happen per nation.
That may be the intention of the code, but there's a bug in it somewhere.

I've uploaded sample game turns (1 human vs 1 human) with 6 random events in a single month, and it's attached to this post:

http://forum.shrapnelgames.com//show...7&postcount=38

It looks like event #3 is duplicated and happens in a second province.

Event #4 is also duplicated and happens in a second province.

So, 4 unique events, but 6 provinces getting the benefits of random events.
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  #26  
Old February 3rd, 2009, 09:52 AM
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Default Re: 3 bogarus questions

Quote:
Originally Posted by vfb View Post
Quote:
Originally Posted by lch View Post
I haven't looked into how these values are being interpreted by the game. I've had a quick look now.

There are a maximum of 4 normal events to happen per nation.
That may be the intention of the code, but there's a bug in it somewhere.

I've uploaded sample game turns (1 human vs 1 human) with 6 random events in a single month, and it's attached to this post:

http://forum.shrapnelgames.com//show...7&postcount=38

It looks like event #3 is duplicated and happens in a second province.

Event #4 is also duplicated and happens in a second province.

So, 4 unique events, but 6 provinces getting the benefits of random events.
I remember that I had some turns in MP games a while ago where it looked like the same events were repeated, too. I attributed this to remote spells cast by my enemies at the time, though. I can't see anything in there that would cause more than 4 "normal", not unit-generated, random events. As soon as one is being processed, the next one is rolled, unless there have been already four of them, then it's the next nation's turn.
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  #27  
Old February 3rd, 2009, 11:16 AM
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Default Re: 3 bogarus questions

Lady Midday I think good even in base game. And being cheap they are even better.
To Kuritza: thanks for reminding about Bereginya. Gamayun, though, I think quite useful - national mages can't fly!
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  #28  
Old February 3rd, 2009, 11:50 AM

Kuritza Kuritza is offline
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Default Re: 3 bogarus questions

Well, yes... but they can cloud trapeze, and they are recruitable everywhere. So while useful and very, VERY thematic - devs really outshined themselves here - I didnt even think about the three sacred birds as possible summons of new Faith, and I sort of live in Bogarus - Gamayun is overpriced for what it does. Were it worth 10 astral... or maybe were it A3... Or both...
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  #29  
Old February 3rd, 2009, 01:20 PM

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Default Re: 3 bogarus questions

Quote:
Originally Posted by KissBlade View Post
You /must/ get early evocation. The Conjurations are nice but they're more of a luxury since Bogarus with even a SC pretender will have a hard time opposing any real armies of any sort. The problem with those conjurations is that they are abominable on mage time. Startets to cast one lady midday is blech.
Oh, I don't doubt this in the least for MP. However, I don't think my post gave anything but a SP perspective. I will say that if I don't go with a Rainbow Pretender, I generally go with a Father of Winter (either a 'safe' SC with good scales or A/W/E/N with poorer scales).

Also, I don't recall offhand, but what's the requirements for, er, wow, the Lightning BE (Heavenly Wrath)? While the Gamayun has limited slots, she can get all the way up to 4A easily (5A if you score the Tome of High Magic or Ring of Wizardry). She's also Lightning-Immune, so can run around cackling madly in the midst of BE Lightning damage.

Another amusing thing about the Gamayun is that she has exactly the slots required to be able to cast Wrath of God.

Kuritza: The reason I consider the Gamayun is that she flies, and she has Magic Leadership. Both are needed to make full use out of the early national summons that Bogarus has.
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  #30  
Old February 3rd, 2009, 02:05 PM

Kuritza Kuritza is offline
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Default Re: 3 bogarus questions

Best use for these national summons is to store them in your laboratory in form of gems, imho.
Only Zmey is worth considering, if you are rushed perhaps, and he doesnt require magical leadership anyway. And for a flying commander you can summon an Alconost for 8 astal gems; a holy-3 summoned commander is extremly good if you have undead-happy neighbours imho.
P.S.
There's nothing amusing about Gamayun and his slots because Starets has more slots and same paths (possibly even better)
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