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  #21  
Old June 23rd, 2006, 03:47 AM
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Default Re: Here you go

Thanks!
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  #22  
Old June 23rd, 2006, 08:59 AM
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Default Re: Here you go

Does it work?
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  #23  
Old June 23rd, 2006, 06:18 PM

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Default Re: Here you go

no, when i went to make a god it said bad second shape command
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  #24  
Old June 24th, 2006, 04:13 AM
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If you have other modes there maybe a conflict. This mod uses:
Units 1505-1520
Weapons 601-620
Armor 201-203
I removed the second shapes and added a new flag. If it works I'll have to redo the shapeshifters. If it doesnt work I'll just wait for Dom3 and test it line by line.
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  #25  
Old June 24th, 2006, 07:35 AM

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bad #select monster command, maybe get some1 else who is good with mods to inspect what uve made, look 4 mistakes.
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  #26  
Old June 24th, 2006, 11:54 AM
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I have made it in exact accordance with the mod manual. I used national spells of both Ermorian themes, maybe thats the problem. I used all other mods as models but no one has made an exact same mod as me. Last resort, I'm making all units buyable not summoned.
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  #27  
Old June 24th, 2006, 12:32 PM

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Default Re: Here you go

please, dont resort to what others do. Just ask another good modder to check you work.
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  #28  
Old June 24th, 2006, 02:30 PM

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Well I haven´t been asked, but I have fixed it. Your problem was that you had a couple of typos in the monster names. So the program coudn´t find those monsters. I have replaced all the names with their monster numbers to avoid that problem.

Here is the fixed .dm file
Attached Files
File Type: zip 431195-Nephilim.zip (4.2 KB, 567 views)
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  #29  
Old June 24th, 2006, 03:15 PM
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Lol I should have read this before i changed the whole mod. Did you fix the Shape shifting version?
Tnx for your help. Could you tell me which names had mistakes in them?
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  #30  
Old June 24th, 2006, 04:39 PM

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Default Re: Here you go

nice mod but where is all this shape changing i hear of?
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