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September 29th, 2010, 08:30 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
Vanheim Please.
Cancel that I just noticed the insane Indy settings.
Last edited by Ferrosol; September 29th, 2010 at 08:40 AM..
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September 29th, 2010, 09:58 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
hardest indies. so what?- Check with ppl who played with these settings in my previous games. Most had fun, including perhaps those who didn't adapt their strat. to the settings.
Notice that research is normal so that mage centric nations could utilize spells early on.
Actually Van is the kind of nation that benefits from the hard indies.
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September 29th, 2010, 04:44 PM
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Corporal
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Join Date: Aug 2010
Location: PARIS - FRANCE
Posts: 83
Thanks: 1
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
Hello
If ok for a new MP player (third game), I'll be happy to play with Agartha - Golem Cult
Arnob
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September 29th, 2010, 06:15 PM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
I would like to play as Man.
__________________
Ask not for whom the bell tolls, it tolls for thee.
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September 29th, 2010, 10:20 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
I'm a glutton for punishment hook me up with Agartha!
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September 30th, 2010, 04:54 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
Quote:
Originally Posted by arnob
Hello
If ok for a new MP player (third game), I'll be happy to play with Agartha - Golem Cult
Arnob
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I'm sorry arnob, I don't think that would work. For the sake of clarity let's say that the experience bar for this game is at least 10 MP games. You see, any vet who starts next to you would almost certainly attack you ASAP thus gaining an unfair advantage. You won't enjoy that and it would upset the game balance.
@BigandScary, do you meet this "not complete newb" criteria?
@Slobby, prepare to feel the pain
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September 30th, 2010, 05:25 AM
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Corporal
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Join Date: Aug 2010
Location: PARIS - FRANCE
Posts: 83
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
Quote:
Originally Posted by WraithLord
Quote:
Originally Posted by arnob
Hello
If ok for a new MP player (third game), I'll be happy to play with Agartha - Golem Cult
Arnob
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I'm sorry arnob, I don't think that would work. For the sake of clarity let's say that the experience bar for this game is at least 10 MP games. You see, any vet who starts next to you would almost certainly attack you ASAP thus gaining an unfair advantage. You won't enjoy that and it would upset the game balance.
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It's a little rude but I understand your point.
I have a little question, the fact to put indy strengh to 9, isn't a big advantage for ermor ? More indy => More deads => More undeads ?
Arnob
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September 30th, 2010, 06:36 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
Oh, I'm sorry if it came out rude, that wasn't my intention and it's not always a pleasant job aiming for a game that would be balanced. I mean, if I were looking for unfair advantage I'd just open up the game to all and cheer for every unexperienced players that starts next to me.
re. your Q abut Ermor. There's a grain of truth to it but:
a- indie 9. has broader impact on the game and
b- I don't think this will give such a big advantage to Ermor to be able to recruit more chaff. That chaff would be useless against bless nations, early SCs etc. And
c- in early game research & expansion are more important than reanimating soulless.
Last,
d- Ermor can recruit the longdeads as much as it wants regardless of indie. setting.
really last point, you can all see I put indie setting as mutable. If you like we can vote on it.
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September 30th, 2010, 08:52 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
Keep the indies at 9, that way us fast developers win the game!
Uh, and I suggest magic sites at 45 or more.
And I presume the capitals won't be marked right?
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September 30th, 2010, 11:55 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
"Keep the indies at 9, that way us fast developers win the game!"
indies 9, +2
"Uh, and I suggest magic sites at 45 or more."
Isn't 45 the normal for MA?
"And I presume the capitals won't be marked right? "
Capitals would be VPs so I don't see how not to mark them. Any idea?
@All. re. the vets condition. Do you think I'm being too strict?- I mean, back in dom-I days when I started playing I jumped right into the water with all the sharks and nobody told me "back-off you newb"...
Any opinions?
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