.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old August 26th, 2002, 11:08 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Weapon tweaking

That idea has merit actually. Give them lower damage more in line with direct fire weapons as well.

Alternativly, you could keep the PDC, but decrease their range. Make them a one or two range weapon. That should pretty much require their use on every ships wouldn't it? You wouldn't have these "Ageis Class" destroyers capable of repelling the missles for an entire fleet then.

Also, with the new patch it is possible to make separate classes of PDC. Ones that can target only fighters, and ones that can target only seekers.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #22  
Old August 26th, 2002, 11:33 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Weapon tweaking

"Why do we think it should be possible to negate any missle attack? You can't do that with any other weapon."

Seekers cannot miss; direct fire weapons CAN.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #23  
Old August 26th, 2002, 11:46 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Weapon tweaking

I think what Mensch is thinking about though is the problem with SEIV combat, really it's a problem with SEIV in general, is that so many things are all or nothing.

You either sweep all the mines, or the mines destroy all your ships.

You either shoot down all the missles, or they get through and destroy yoru ships.

In combat you either have the advantage in ECM and kill all their ships, taking little or none to yourself, or your enemy does and he wipes out your entire fleet taking little damage to himself.

If there were more grey areas, you win the battle and wipe out his fleet, but all your ships are banged up and and you have to wait a few turns for repairs to continue the campaign. You get through the first minefield, but you have to repair your swwepers or your armor before pressing on through the next one, the game wouldn't feel so abrupt at times.

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.