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  #21  
Old March 1st, 2006, 07:58 PM

Raapys Raapys is offline
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Default Re: Combat in SEV

Well, MoO3 don't have warp-points. There'd be an easy solution for that 'problem' though; Just prevent the player from seeing the potential battles until they become actual battles.
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  #22  
Old March 3rd, 2006, 03:05 PM

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Default Re: Combat in SEV

Quote:
Lucifer Domine said:
No, I was referring to playing other humans, SJ. Among the friends with which I play, I have the best grasp of tactics. I tend to win most of the time. The fun for them usually consists of trying to find ways to spread my resources thin by teaming up against me.


That sounds like bull****.
I think you are playing the AI.
There is no shame in that. I never multiplay myself. I don't like playing sneaky humans and their crazy exploits. It takes me out of character, the evil ruler of the galaxy.
Yeah, me too I'm a megalomaniac.
Did I mention that I like to win?
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  #23  
Old March 4th, 2006, 06:30 PM
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Default Re: Combat in SEV

Easy with words like "bull****". Why does it sounds like he is playing the AI? Anyway, please keep it civil.
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  #24  
Old March 6th, 2006, 10:54 PM
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TurinTurambar TurinTurambar is offline
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Default Re: Combat in SEV

WTF!!? LOL

Do you have a detector?

/me imagines Mephisto in a control room at Shrapnel... the claxon sounds and he spins his rotating wheeled deskchair over toward the control panel... he finds the flashing red lamp that leads him to the offending thread...

LMAO
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  #25  
Old March 7th, 2006, 02:28 PM

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Default Re: Combat in SEV

When first struggling to learn SEIV, there was a satisfaction in having my lone frigate equipped only with a couple of DUC’s and a combat sensor rip apart 3 large Eee crusier fleets using tactical combat (Fire, move out of range of the AI, end turn, repeat). Although it was fun watching that one ship reach “legendary” experience, I have found it more enjoyable to spread out so you have the economy to afford the large fleet actions that SE plays well.
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  #26  
Old March 7th, 2006, 02:51 PM
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Default Re: Combat in SEV

Quote:
Blueentity said:
When first struggling to learn SEIV, there was a satisfaction in having my lone frigate equipped only with a couple of DUC’s and a combat sensor rip apart 3 large Eee crusier fleets using tactical combat (Fire, move out of range of the AI, end turn, repeat).
Back when I still played single player, I had tons of fun as a psychic race fighting the Cue Cappa. 5 ships (me) vs 30 (Cue Cappa) ending with me having 35 undamaged ships . And then there was the time I fought off an invasion using only ships that I had Crew Insurrected from the invading empire . Nowadays, though, I generally overwhelm my enemies on PBW with both superior tech and superior numbers.
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  #27  
Old March 7th, 2006, 05:04 PM
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Default Re: Combat in SEV

Turin, am I the Evil Overlord or what?
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  #28  
Old March 7th, 2006, 07:38 PM
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Default Re: Combat in SEV

Quote:
TurinTurambar said:
WTF!!? LOL

Do you have a detector?

/me imagines Mephisto in a control room at Shrapnel... the claxon sounds and he spins his rotating wheeled deskchair over toward the control panel... he finds the flashing red lamp that leads him to the offending thread...

LMAO
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  #29  
Old March 27th, 2006, 03:30 PM

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Default Re: Combat in SEV

reminds me of dungeon keeper! =O
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  #30  
Old March 28th, 2006, 05:58 AM

BBegemott BBegemott is offline
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Default Re: Combat in SEV

Hei
Speaking about the combat... is it really 3D? I do recall watching an intro-film with upcoming SE5 features, and combat as one of them. What dissapointed me- I saw the ships moving in circles so they could use their weapons that are built in on both sides of the ship. Hey, I saw that before - in Pirates Of the Carribbean (sp sry). SE5 ships move the same like ships in POFC! Ouch. Why don't spaceships use 3rd dimmenssion? I think rotating along its own axis is much more cost efficient rather than making a big circle.
For this reason a new type of engines could be introduced- that provide rotating speed.
If 3rd dimmension in SE5 will be like it is in Starfury- sry, that's not 3D.
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