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August 14th, 2011, 04:51 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Mods fixed for Dominions v3.27
Well you could ask mods, or the starter of the topic (who can edit the first post in the thread) to get links up to the correct versions.
Or start your own update of the mod list.
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August 14th, 2011, 02:01 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mods fixed for Dominions v3.27
Talrivian: You're quite right about the patched-1.84 situation, it is indeed ridiculous. I have been away a lot lately, but I will fix it when I get a chance and annihilate any reference to the broken version.
It's not a typical situation though - having different mods with the same version number is clearly an abomination, it's just that dom3 broke the old versions (that hasn't happened before).
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August 14th, 2011, 05:12 PM
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Corporal
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Join Date: May 2011
Posts: 52
Thanks: 0
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Re: Mods fixed for Dominions v3.27
I am sorry about my previous post, it was written in a late night rage, and I am currently stressed out because I am moving into a new apartment.
My main point was just that llamaserver.net is a focal point for the community, and that it should be more organized in order to help maintain an organized and healthy environment for noobies.
I appreciate everything you do Llamabeast.
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August 14th, 2011, 06:43 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Mods fixed for Dominions v3.27
No need to apologise Talrivian, you're quite right!
The mod links from the llamaserver seemed like a good idea at the time, but they are inherently not community-maintainable. I think I should just go through and clean them out.
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August 15th, 2011, 04:00 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Mods fixed for Dominions v3.27
Quote:
Originally Posted by llamabeast
The mod links from the llamaserver seemed like a good idea at the time, but they are inherently not community-maintainable. I think I should just go through and clean them out.
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I think the links are useful. As you mentioned this was an unusual situation with the latest patch breaking some mods.
But could you change the links field so that it allows any URL to be entered rather than assuming the mod is posted on Shrapnel?
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August 18th, 2011, 04:45 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mods fixed for Dominions v3.27
Yeah, I think I should do that. It was meant to be an anti-spam feature.
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