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Old March 24th, 2001, 02:29 AM
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Default New New Newest patch info ;).

Version 1.32:
1. Fixed - SE4 would lockup during combat if a ship had zero living
units that it tried to launch (they were killed during
combat).
2. Fixed - Rare Access Violation when ships were remotely launching
units and one of the ships was killed.
3. Fixed - Rare Range Check Error during combat when a ship took
massive amounts of different types of damage.
4. Fixed - Rare Access Violation when a ship executed destroy star
orders.
5. Fixed - Mechandoids were still being effected by plagues at certain
times.
6. Fixed - Added more error checking to the script loaders.
7. Fixed - Fixed a problem in the AI scripts with a misspelling of "Savvy".
8. Fixed - Fixed a naming problem in the AI Design scripts.
9. Fixed - XiChung weren't using Combat Sensors.
10. Fixed - Access Violation when you try to do a Quick Start, then Start
a New Game, then Cancel, then start a Quick Start game again.
11. Added - Got the restrictions on components working.
12. Fixed - Added a restriction of only one component per vehicle to the
Emergency Resupply Pod and the Emergency Propulsion Pod.
13. Changed - Decreased the Shard Cannon reload rate to 1.
14. Changed - Increased all seeker speeds by 1 (thanks to AJCaton).
15. Added - Map Editor: Added Ctrl-A, Ctrl-E, Ctrl-D to the windows to
perform Add, Edit, and Delete.
16. Added - Map Editor: Added Arrow keys and Number Pad keys to move
highlight box in System and Galaxy window.
17. Added - Map Editor: Added the ability name to the ability list.
18. Added - Map Editor: Added a toolbar.
19. Added - Map Editor: Added a save flag.
20. Added - Map Editor: Added coordinate location labels.
21. Fixed - Improved speed during launching of fighters in combat.
22. Fixed - Simultaneous Games: Hide message about player file being out
of date when processing from the command line.
23. Added - Command Line: Added an additional command line argument to
launch directly into a player’s turn.

To launch the game and have the host execute the turn
without any UI, use:
Se4.exe "[path + savegame.gam]" "[game password]"

To launch the game and have it jump right into a player’s
turn use:
Se4.exe "[path + savegame.gam]" "[player password]" "[player number]"

Notes:
1. This will only work for simultaneous games.
2. Everything listed between and including the brackets is to
be replaced by you.
3. If an item for the command line is empty (such as no password),
just use " " in its place. Be sure there is a space between the quotes.
4. The elements above all have quotes around them for safety reasons.
(Paths that have spaces in them must be wrapped in quotes).

Version 1.31:
1. Added - Added the option "Players can save map during a game" to
game setup. This used to be always allowed, but with the
map editor it would be bad to allow players to save the
map of a game and view it in the map editor.
2. Added - Added a "Save Map" button to the Quadrant tab of the
Game Setup Window.

------------------
Sarge is coming...

Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
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