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May 4th, 2004, 02:21 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: I got the AIC Blues... ::singing::
Quote:
Originally posted by Grand Lord Vito:
"~~"
This is also true wneh building or expanding Settlements, Cities and Metroploitan Mega cities you need FOOD for you populations and large Cities need LARGE POPULATIONS TO EXPAND if they are to upgrade in a speedy way
and the planetary urban gowth will depend on your FOOD reserves
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Actually GLV. When Playing AIC with the Starliner option ON…
Name := SO* (Found in Racial Traits menu, please DISABLE if Starliner ON is desired)
Your Empires Growth and success depends on the total amount of STAR LINERS you have migrating your population from the Home World or other High Pop Colonies - to the fledgling Colonies and/or Worlds with Urban expansion projects you want commenced. ( Set Fleet orders and repeat recommended)
Moreover, your total STAR LINER numbers depend on your Empires Organics operations. With the above AIC option, “The growth of your empire does depend on your total available food reserves”
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With Starliner Option OFF
(Defalted; otherwise, please re-enabled if desired)
Name := SO*
With *HP* above, this is a Standard Starting Option: Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.
This allows for a Civilizations advance towards organized Immigration doctrines. With this, Players are now able to build Debarkation Depots that can be tied together with your Empires Supply Hubs. Easily constructed, this will increase all Population migrations automatically and indiscriminately to all Colonized Planets in that System the Depot was constructed. The need and effort for Star Liners as Population transports are vastly diminished with this option enabled.
[ May 04, 2004, 14:07: Message edited by: JLS ]
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May 4th, 2004, 03:19 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: I got the AIC Blues... ::singing::
Quote:
Originally posted by JLS:
- - - - -
With Starliner Option OFF
(Defalted; otherwise, please re-enabled if desired)
Name := SO*
With *HP* above, this is a Standard Starting Option: Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.
This allows for a Civilizations advance towards organized Immigration doctrines. With this, Players are now able to build Debarkation Depots that can be tied together with your Empires Supply Hubs. Easily constructed, this will increase all Population migrations automatically and indiscriminately to all Colonized Planets in that System the Depot was constructed. The need and effort for Star Liners as Population transports are vastly diminished with this option enabled.
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I still think this option is way too powerfull. You can easily outpace AI so I never play withthis automatic replicant centers. It removes any need for planet condition improvement, optimal expansion strategy planning, etc.
Better option would be faster and cheaper straliners tech for this option plus "gestation vats" with high value for population growth. You will get faster development but still retain Proportionesque feature of the mod.
Just my .2c
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 4th, 2004, 05:00 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: I got the AIC Blues... ::singing::
Quote:
Originally posted by oleg:
quote: Originally posted by JLS:
- - - - -
With Starliner Option OFF
(Defalted; otherwise, please re-enabled if desired)
Name := SO*
With *HP* above, this is a Standard Starting Option: Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.
This allows for a Civilizations advance towards organized Immigration doctrines. With this, Players are now able to build Debarkation Depots that can be tied together with your Empires Supply Hubs. Easily constructed, this will increase all Population migrations automatically and indiscriminately to all Colonized Planets in that System the Depot was constructed. The need and effort for Star Liners as Population transports are vastly diminished with this option enabled.
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I still think this option is way too powerfull. You can easily outpace AI so I never play withthis automatic replicant centers. It removes any need for planet condition improvement, optimal expansion strategy planning, etc.
Better option would be faster and cheaper straliners tech for this option plus "gestation vats" with high value for population growth. You will get faster development but still retain Proportionesque feature of the mod.
Just my .2c Your point is valid, Oleg. With the Starliners ON (OS* option disabled) for your AIC game play option, you will continue to have a desperate need for increased Starliner numbers continuously. Retaining the feel that the Star Liners PVK and myself co-developed for Proportion Mod many years ago, provide.
Your reduced SL Organics suggestion has been play tested months ago. Reducing the Organic Costs for Star Liner LS with AIC, in many Players opinion does diminish the Economics and logistic feel for the need of agricultural support and its advancement to sustain massive Imperial population growths and expantion.
= = =
Quote:
option is way too powerfull. You can easily outpace AI
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This would be with regard to(OS* option enabled)
Again you have a point as it may apply to the relative POP numbers EARLY in the game when comparing Population Totals against the AI. However, there are many more variables that are in play with Starliners OFF that is not to the Human Players best interests when competing against the AIC AI overall or as well
[ May 04, 2004, 16:54: Message edited by: JLS ]
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May 5th, 2004, 08:24 PM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
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Re: I got the AIC Blues... ::singing::
I like the compromise for Star Liners JLS posted in the AIC thread
AI Campaign
[ May 05, 2004, 19:26: Message edited by: QBrigid ]
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