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  #21  
Old April 1st, 2005, 05:35 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Ah yes, that reminds me: Will there be facilities with defensive systems for use during ground combat, and will we be able to but ground combat weaponry on weapon platforms?

Regarding all types of combat, will firing arcs be part of design considerations?
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  #22  
Old April 1st, 2005, 05:38 PM

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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

I believe that in the chat sessions Aaron said that firing arcs would be a part of (at least) space combat. Then again, I could be wrong, if I am please correct me someone.
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  #23  
Old April 1st, 2005, 05:38 PM

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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Now, about the site, it could use some more of the available screen real estate, with the SEIV banner up about 1/7th of the screen is dedicated to the news, wich imho should take about 2/3rds at least (maybe include the banner as news for now) and then have links to various other things, now the site is packed with information, all on one page. and about 1/5th of the sides is spent on the decoration, which is nice and such, but it's still, only decoration.. content is more important than the package imho.

Anyways as far as the screenshots are concerned I'm drooling, the graphics might not be DX9 accellerated and stuff, the features they promise are worth thousand thimes more.
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  #24  
Old April 1st, 2005, 05:44 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Quote:
douglas said:
I hope the sliders in the research screen (and wherever else they're used) have click-and-drag functionality, or at least a decently high rate of change for click-and-hold on the arrows.
Actually I was wondering about that. Does anyone ever do research with the "all at once" thing on? (or whatever its called). I always do mine one at a time but maybe thats just me

ALSO the screen shots are great but is that little galaxy window the size of the game or is he just running small games for testing? Will I be eagerly awaiting Fryons first mod to give us back the giant maps?
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  #25  
Old April 1st, 2005, 05:47 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

In SE4 the divide research points function is pretty useless.

In SE3, I could put 1% or 2% research towards medical tech, and I would finish the med tech at just the right rate to keep up with natural plagues
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  #26  
Old April 1st, 2005, 05:52 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

I wonder how ground combat works now... can I call in supporting fire from orbiting ships? How about atmospheric fighters? That would rock!
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  #27  
Old April 1st, 2005, 05:54 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Exciting stuff - too bad I'm stuck at work for another hour. :-(
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  #28  
Old April 1st, 2005, 05:57 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

IMO there should be a penalty for concentrating too much on a single tech field. This would make simultaneously researching several tech areas with various percentages of research allocated a sensible approach. Make sure click-and-drag works reasonably well, taking points away from other areas (from highest spending fields first) as necessary to meet the current slider's cost, and add locks that can be enabled on each slider to prevent points being taken from it, and I think we'd have a pretty good system. Just make sure there's an undo feature so a single misclick won't require readjusting all the sliders you're interested in because they all got dropped to 0 when you dragged one to 100.
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  #29  
Old April 1st, 2005, 05:58 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Ever heard of the law of diminising returns? As you research more and more, you get less and less.
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  #30  
Old April 1st, 2005, 06:01 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Exactly. Which is why I think putting 100% on one tech should result in losing something like 25%, maybe more, of your research.
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