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December 5th, 2003, 08:41 AM
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Sergeant
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Join Date: Sep 2003
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Re: AranMP game (renamed)
Still waiting for Sammual.
I am starting the game this evening, with or without him.
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December 5th, 2003, 01:45 PM
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BANNED USER
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Join Date: Oct 2003
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Re: AranMP game (renamed)
Sorry all, I was getting married on the 4th and have been a bit Busy. *grin*
I send my file in today.
Sammual
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December 5th, 2003, 03:27 PM
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Sergeant
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Join Date: Sep 2003
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Re: AranMP game (renamed)
Boggle....already started, 1st turn files are sent.
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December 5th, 2003, 05:23 PM
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Sergeant
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Join Date: Sep 2003
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Re: AranMP game (renamed)
Quote:
Originally posted by Wendigo:
Boggle....already started, 1st turn files are sent.
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I've finished mine... Should we expect a second 1st turn with Sammuel? Either one is fine. It's very easy to do it.
Also, how should the in-game diplomacy proceed? With emails? With game Messages only? Or none at all?
Wan
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December 5th, 2003, 05:48 PM
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Sergeant
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Join Date: Sep 2003
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Re: AranMP game (renamed)
I am not going to restart unless all other players unanimously & expressely say so, and this seems unlikely as I have already started receiving the .2h files.
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December 5th, 2003, 06:13 PM
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Sergeant
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Join Date: Sep 2003
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Re: AranMP game (renamed)
Regarding diplomacy I have no big preferences, usually in-game messaging is better for RP (and adds a kind of realistic delay in the comunications), on the other side e-mail obviously makes for a more fluent comunication tho I usually get lazy with it and RP less.
Whatever suits you people better, not going to imposse any strict rules on this as they cannot be enforced anyway.
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December 6th, 2003, 03:45 AM
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Sergeant
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Join Date: Sep 2003
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Re: AranMP game (renamed)
Turn 2!
Let's see if we can get a few turns this weekend & move past the early game.
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December 11th, 2003, 11:18 AM
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Sergeant
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Join Date: Sep 2003
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Re: AranMP game (renamed)
Turn 6 update:
Got 4 out of 6 .2h files already, hosting as soon as I get R'lyeh's & Ulm's.
On the whole I am pretty satisfied with the speed we are moving at, 1 turn/day is pretty good for PBEM. No particular player seems to be stalling behind, which is also good considering that this type of game requires a long term comitment.
Once we advance further in the game & turns require more time investment we will likely slow down a bit, but let's try to mantain the regularity. If any of you is leaving for some days or has some temporary issue that limits his time (exams,...), just drop me a note or post here so that we are in the known.
I have no trips abroad until mid January, so I believe I can keep the hosting regular for now. You should expect hosting to happen around 7:00 PM my time (GMT+1), which is basically the time I get back home during the week. At weekends I will just host as soon as all files be in.
One possible exception: days 22->29 of the current I am likely to spend at the other side of the country & away from my desktop's. I have installed the game at my laptop & am trying to make it run, got some trouble tho as I am not a tech guy and this thing has no video card to speak of, just the motherBoards' (8 MB, SiS 630/730 or somesuch), so if any of you can offer some pointers to help with this maybe I can make it run & keep the game rolling during Xmas. I am browsing the related threads in the forums for tips for now.
Cheers,
Pepe
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December 17th, 2003, 10:32 AM
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Sergeant
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Join Date: Sep 2003
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Re: AranMP game (renamed)
Turn 13 & moving at an excellent pace, great!
The -x modifier seems to make Dom II run in my laptop and, even if ugly, I can actually watch the replays...so game can go on as far as I am concerned during my trip away.
I will most likely leave on Monday 22 & return on Monday 29, so you should expect some irregular hosting those 2 days. I will do my best to not delay the game anyway.
Once again, if anyone is travelling & going to be unable to play for a number of days just say so.
Cheers,
Pepe
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December 17th, 2003, 05:45 PM
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Sergeant
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Join Date: Sep 2003
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Re: AranMP game (renamed)
Saber Cherry,
Sorry for the stab .
ywl / Ulm
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