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  #21  
Old January 1st, 2007, 05:00 PM
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Default Re: WinSPMBTver3.0 Info

Quote:
JaM said:
Wow, Absolutelly perfect addons. New weapon class for RPGs is great addon, can the weapon class be used for tank guns to simulate tandem HEAT shells like russian BK-29?
As Andy mentioned, yes, it will. It was coded to deal with HEAT and be applied to RPG's but it works for any HEAT round. This means we need to make some changes to the OOB's. If anyone has ***GOOD*** ***SOLID*** information on which nations use this ammo, when it was issued and what guns it was made for that would help get the patch out earlier than if I have to dig this up myself

Anyone??

Don
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  #22  
Old January 1st, 2007, 05:06 PM
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Default Re: WinSPMBTver3.0 Info

Thanks again for your reply Don! I appreciate

I know that I can do the shopping for the AI, thatīs actually the way I set generated battles most of the time due primarily to my personal choice, I insist, in -4000 points battles the AI tends to purchase lots of infantry from my point of view; this comes related to one issue I reported short ago where the program incorrectly gives some units a reinforce status creating "ghost" units and it tends to happen when I purchase AIīs toys; though Andy said it was fixed but I didnīt see it on the list. I assume itīs covered under the "many other tweaks and adjustments" as you say. http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

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  #23  
Old January 1st, 2007, 07:11 PM

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Default Re: WinSPMBTver3.0 Info


I guess I should have been more precise in what I was asking about.

Are any of the Balkans or the Iraq OOB getting any changes at all?

C.
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  #24  
Old January 1st, 2007, 08:26 PM

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Default Re: WinSPMBTver3.0 Info

Quote:
CFeicht said:

I guess I should have been more precise in what I was asking about.

Are any of the Balkans or the Iraq OOB getting any changes at all?

C.
From an earlier poost by Don:
"EVERY OOB has had at least some work. You won't load them up and see 92 radically changed but they have all had work done to them."
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  #25  
Old January 1st, 2007, 08:39 PM
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Default Re: WinSPMBTver3.0 Info

Rusian BK-29 was the first, and it is in service since 1993(with T-90)
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  #26  
Old January 2nd, 2007, 07:25 AM
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Default Re: WinSPMBTver3.0 Info

There is no HESH ammo in the game (was never implemented by SSI).

If you made all HE as HEAT you would have all HEAT A/T rounds - BUT no proper HESH HE effect (the HE effect for larger HESH rounds should extend into the next hex, as a HESH shell is a solid lump of plastic explosive, unlike HEAT which is a hollow charge with less explosive than a HE shell).

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  #27  
Old January 2nd, 2007, 12:03 PM
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Default Re: WinSPMBTver3.0 Info

Quote:
RVPERTVS said:
Thanks again for your reply Don! I appreciate

I know that I can do the shopping for the AI, thatīs actually the way I set generated battles most of the time due primarily to my personal choice, I insist, in -4000 points battles the AI tends to purchase lots of infantry from my point of view; this comes related to one issue I reported short ago where the program incorrectly gives some units a reinforce status creating "ghost" units and it tends to happen when I purchase AIīs toys; though Andy said it was fixed but I didnīt see it on the list. I assume itīs covered under the "many other tweaks and adjustments" as you say. http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

Regards
Robert

Yep, that's covered under "many other tweaks and adjustments" and if Andy told you it was fixed then it was fixed. Like I said, we don't write down every last little thing we do.

Don
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  #28  
Old January 2nd, 2007, 12:57 PM
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Default Re: WinSPMBTver3.0 Info

Quote:
JaM said:
Rusian BK-29 was the first, and it is in service since 1993(with T-90)
OK fair enough but I've also found this......

http://www.sinodefence.com/army/tank/type96.asp

The Type 96 has an indigenous smoothbore 125mm/48-calibre gun with
autoloader of Russian 2A46M design. By introducing the autoloader to reduce
the crew to three men, more rounds are available for the higher rate of
fire. The tank can carry 42 rounds, 22 of them stored in the carousel of the
autoloader, and the gun can fire at 6~8 rounds per minute.

The main gun is capable firing APFSDS, HEAT, and HEAT-FRAG. The more recent
BK-27 HEAT round offers a triple-shaped charge warhead and increased
penetration against conventional armour and explosive reactive armour (ERA).
The BK-29 round, with a hard penetrator in the nose is specially designed
for use against reactive armour, and as an MP round has fragmentation
effects.

and this

http://www.fas.org/man/dod-101/sys/land/row/type-85.htm

......the Type 85-III, incorporates features also found in the newer Type 90 tank, including a larger 120mm smooth bore main gun capable of firing APFSDS, HEAT, and HEAT-FRAG. The more recent BK-27 HEAT round offers a triple-shaped charge warhead and increased penetration against conventional armors and ERA. The BK-29 round, with a hard penetrator in the nose is designed for use against reactive armor, and as an MP round has fragmentation effects. If the BK-29 HEAT-MP is used, it may substitute for Frag-HE (as with NATO countries) or complement Frag-HE. With three round natures (APFSDS-T, HEAT-MP, ATGMs) in the autoloader vs four, more antitank rounds would available for the higher rate of fire. A stabilized image intensification sights allows it to engage moving targets while in motion. A GEC-Marconi Centaur fire control system is available. British Barr and Stroud thermal based FCS can be fitted. The Type 85-III uses modular composite armor, and some reports suggest the incorporation of reactive armor.


and this

http://eureferendum.blogspot.com/200...f-iceberg.html


Nor indeed are these the most deadly devices in the Iraqi theatre. Not least
of these is the standard BK-29 HEAT-MP round, a 125mm Russian shell used by
the T 72 tank. In dumps and caches all over Iraq, there are estimated
hundreds of thousands of these shells, already in the hand of insurgents.
One of these shells, suitably positioned, and detonated by a remote device,
can easily take out an Abrams or Challenger Main Battle Tank and, indeed,
several Abrams have been lost to these and similar devices - one only last
month.



So it would seem that this thing is available to just about anyone anywhere using the 125mm gun ( NOT just the T-90 )after the mind 1990's

??

Anyone got other info???

Don
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  #29  
Old January 2nd, 2007, 01:50 PM
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Default Re: WinSPMBTver3.0 Info

Maybe it has something to do with Russian markings.

I found this on Vasily Fofanov page:http://armor.kiev.ua/fofanov/
# 3VBK-7 (3BK-12 projectile) (DOI 1962)
420mm RHA at 0°; Steel liner; A-IX-1 charge (flegmatized RDX); I-238 detonator
3BK-12M modernization utilizes improved 3V-15 detonator (DOI 1968)
# 3VBK-10 (3BK-14 projectile) (DOI 1968)
450mm RHA at 0°; Steel liner; octol charge (flegmatized 75% HMX/25% TNT); 3V-15 detonator
# 3VBK-16 (3BK-18 projectile) (DOI est.1975)
500mm RHA at 0°; Copper liner; octol charge; 3V-15 detonator
3BK-18M modernization introduces wave-shaper boosting penetration by 10% (DOI est.1978)
550mm RHA at 0°; Copper liner; octol charge; 3V-15 detonator
# 3VBK-17 (3BK-21 projectile) (DOI est.1980)
Complex of measures to improve jet formation reliability
550mm RHA at 0°; Copper liner; octol charge; 3V-15 detonator
3BK-21B model (DOI est.1982)
520mm RHA at 0°; DU liner for improved performance on advanced armors and enhanced behind-armor effects.
# 3VBK-21 (3BK-25 projectile) (est.DOI 1985)
Unknown performance and round configuration
# 3VBK-25 (3BK-29 projectile) (est.DOI 1988)
New explosive pressing technology improves jet precision
Weight reduced to 18,400g; MV boosted to 915m/s
Est.650mm RHA at 0°; Unknown liner; tandem charge
3BK-29M presented by NIMI in 1998; unknown improvements over 3BK-29
# 3VBK-25I (3BK-29I projectile) (est.DOI 1988)
Practice HEAT round that matches 3BK-29's flatter trajectory
#

3BK-31?
3BK-31? round
3VBK-27? (3BK-31? projectile) (in development?)
800mm RHA at 0°
680mm RHA at 0° behind external ERA
660mm RHA at 0° behind integral ERA
Unknown liner; triple charge

So maybe BK-27 is 3BK31 round (3VBK-27)
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  #30  
Old January 2nd, 2007, 02:37 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: WinSPMBTver3.0 Info

Quote:
Mobhack said:
There is no HESH ammo in the game (was never implemented by SSI).

Yup, I know, just lumped HESH together with HEAT as CE weapons.

Quote:

If you made all HE as HEAT you would have all HEAT A/T rounds - BUT no proper HESH HE effect (the HE effect for larger HESH rounds should extend into the next hex, as a HESH shell is a solid lump of plastic explosive, unlike HEAT which is a hollow charge with less explosive than a HE shell).

Not much expert on HESH weapons, but (WARNING! SPECULATION follows! ) OTOH the HESH shell doesn't produce much splinters whereas many HEAT rounds do despite smaller charge - IMO this would offset the effects of both rounds so that both would be less successfull in infantry killing than HE-FRAG of the same caliber.
Atleast that's the way I feel it should be so doing this in my OOB set Just wanted to be sure that if I move all the HE shells in my HESH using tanks to the HEAT folder, they would be fired upon infantry if needed.
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