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  #21  
Old January 13th, 2009, 08:30 PM
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Default Re: Conceptual Balance Mod 1.4

Ashdod nerfs far too minimal.

great work though, QM
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  #22  
Old January 14th, 2009, 12:27 AM

Incabulos Incabulos is offline
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Default Re: Conceptual Balance Mod 1.4

I am a little confused


Quote:
--Bogarus--CB 1.3 readme

-Voi Spearmen-
Gold cost: 7 (8)

-Voi Axemen-
Gold cost: 7 (8)

-Petashi Axemen-
Morale: 11 (10)

-Petashi Spearmen-
Gold cost: 9 (10)

-Black Hood-
Added hoof

-Styag-
Gold cost: 35 (50)

-Malaia Druzhina-
Resouce cost: 2 (15)
Added warhorse hoof

-Grid Druzhina-
Resouce cost: 2 (10)
Added warhorse hoof

-Knyaz-
Gold cost: 40 (60)
Added warhorse hoof

-Veliki Knyaz-
Gold cost: 60 (130)
Added warhorse hoof
Quote:
--Bogarus--CBM 1.4 readme

-Voi Spearmen-
Gold cost: 7 (8)

-Voi Axemen-
Gold cost: 7 (8)

-Petashi Axemen-
Morale: 11 (10)

-Petashi Spearmen-
Gold cost: 9 (10)

-Black Hood-
Added hoof

-Styag-
Gold cost: 35 (50)

-Malaia Druzhina-
Resouce cost: 2 (15)
Added warhorse hoof

-Grid Druzhina-
Resouce cost: 2 (10)
Added warhorse hoof

-Knyaz-
Gold cost: 40 (60)
Added warhorse hoof

-Veliki Knyaz-
Gold cost: 60 (130)
Added warhorse hoof
Base (no mod)
Black Hood 25 gld 15 rsc
Styag 50 gld 23 rsc
Grid 30 gld 28 rsc
Malaia 50 gld 42 rsc
Knyaz 60 gld 14 rsc
Veliki 130 gld 21 rsc

CB 1.3
Black Hood 25 gld 17 rsc (has hoof matches 1.3 notes)
Styag 35 gld 25 rsc (matches 1.3 notes)
Grid 30 gld 27 rsc (has warhorse hoof)
Malaia 50 gld 40 rsc (has warhorse hoof)
Knyaz 40 gld 14 rsc (gold + warhorse hoof as per notes)
Veliki 60 gld 21 rsc (gold + warhorse hoof as per notes)


CB 1.4
Black Hood 17 gld 17 rsc (notes don't mention gold change)
Styag 30 gld 25 rsc (notes say 35 gold)
Grid 25 gld 30 rsc (notes don't mention gold change, missing warhorse hoof)
Malaia 45 gld 42 rsc (notes don't mention gold change)
Knyaz 35 gld 14 rsc (notes say cost 40 gold)
Veliki 50 gld 21 rsc (notes say cost 60 gold)


Also in another thread someone mentioned CBM would mean Bogarus was no longer so Production reliant, but the resource costs are higher on 3 of the 4 cav units. How does such a drrastic change in their base rresource cost result in them being more expensive on resources?

Am I missing something? And are the notes or the mod itself correct as far as gold costs and the warhorse hoof go?

Sorry to be a pain.

Last edited by Incabulos; January 14th, 2009 at 12:42 AM..
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  #23  
Old January 14th, 2009, 12:57 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.4

There are a few things going on there, one is some readme errors (mainly I forgot to update the readme for the 1.4 gold cost tweaks). On top of that there was some weapon buggines with cavalry in 1.3 that was fixed in 1.4. But I think the most confusing thing is CB reduces the base resource cost of cavalry - not the equipment cost. So the listed rec prices are just a reduction of arbitrary barding rec values present in in the base game.
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  #24  
Old January 14th, 2009, 01:25 AM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.4

Not pointless when you're throwing them *at* a niefle. Or a Lanka.
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  #25  
Old January 14th, 2009, 03:22 AM

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Default Re: Conceptual Balance Mod 1.4

Quote:
Originally Posted by quantum_mechani View Post
There are a few things going on there, one is some readme errors (mainly I forgot to update the readme for the 1.4 gold cost tweaks). On top of that there was some weapon buggines with cavalry in 1.3 that was fixed in 1.4. But I think the most confusing thing is CB reduces the base resource cost of cavalry - not the equipment cost. So the listed rec prices are just a reduction of arbitrary barding rec values present in in the base game.
ok so there is not really a drastic reduction in the resource requirement for Bogarus to field cavalry correct? So I would still need to rely on high production values to be able to field a decent cav force.
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  #26  
Old January 14th, 2009, 03:39 AM
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Default Re: Conceptual Balance Mod 1.4

yes - but it is not just a question of the resource cost, but what you get for that cost. The best bogarus hvy cavalry now costs 45 instead of 50, which is nice but no earth-shaker, but has a double 12 pt warhorse hoof attack instead of the single 10 pointer it had before. That's a real improvement in combat effectiveness that justifes plumping points into production.
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  #27  
Old January 14th, 2009, 04:09 AM

Incabulos Incabulos is offline
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Default Re: Conceptual Balance Mod 1.4

Ok so their effectiveness has gone up but their resource cost as stayed the same, so much more worth the investment. How can you see the warhorse hoof is a double attack btw? (again my apologies for the inane questions) it looks to me like the single normal hoof was just replaced by a single warhorse hoof.

The standaard malaia has a broadsword a lance and a normal hoof.
The 1.4 malaia has a broadsword,warhorse hoof and a lance.
The 1.3 malaia has a broadsword a warhorse hoof and a normal hoof.

Thanks again for your help and time in answering these base questions!
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  #28  
Old January 14th, 2009, 04:09 AM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.4

According to the documentation, star of heroes has a vastly increased area of effect.

However, while that was true in 1.3, it is no longer true in 1.4 so either the aoe got dropped or its a documentation error. More likely the latter.
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  #29  
Old January 14th, 2009, 04:09 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod 1.4

It shouldn't have double warhorse hoof attacks - none of the other heavy cav do. Sounds like another bug. Poor Bogarus cavalary :[
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  #30  
Old January 14th, 2009, 05:29 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.4

Eh, as far as I can see they only have one hoof attack.
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