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December 22nd, 2006, 02:57 PM
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Shrapnel Fanatic
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Re: Space Empires V Editor 1.4 Released
What's stopping you?
Just fire up notepad, and have at it
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December 22nd, 2006, 03:02 PM
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Brigadier General
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Re: Space Empires V Editor 1.4 Released
What needs to be modified to get new planets and systems to work? I have added then both and when I go to generate a new game SE5 is crashing, when I generate a new map from the start-up screen not all the warp points are connecting. Can you list all the files that have to be modified?
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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December 22nd, 2006, 03:56 PM
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Shrapnel Fanatic
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Re: Space Empires V Editor 1.4 Released
It's not as if the files are complex enough to require an editor...
Shang:
You should probably try testing them separately. Adding new systems only requires editing SystemTypes.txt and QuadrantTypes.txt.
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December 22nd, 2006, 04:41 PM
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Brigadier General
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Re: Space Empires V Editor 1.4 Released
The problem is where to start? I am remaking everything, absolutely nothing from stock except the atmosphere types. New planets, new stars, yada-yada-yada… So if I start with the system types it won’t work because I would be calling for planets that aren’t’ there. I will try this Stellar X file. I missed it before testing.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 22nd, 2006, 04:42 PM
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National Security Advisor
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Re: Space Empires V Editor 1.4 Released
Simplest method is to leave the stock stuff in, make your own stuff, THEN cut out the stock stuff..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 22nd, 2006, 05:16 PM
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Brigadier General
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Re: Space Empires V Editor 1.4 Released
Um? You mean replace the stock stuff piece by piece? For example write my stars then replace the stock stars with mine? I have just started doing that. What we really need is a map viewer/editor, than I could generate my map and take a look at it to see what is going wrong. Can you make something like that Devnullicus?
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 22nd, 2006, 05:25 PM
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Re: Space Empires V Editor 1.4 Released
No. I mean taking the file, sticking:
///
///Stock systems
///
above all the stock systems, and doing all your work above that line, with completely new entries. Then when you're done you just deleted everything after that.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 22nd, 2006, 05:51 PM
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Brigadier General
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Re: Space Empires V Editor 1.4 Released
Oh I see what you mean. That is just how I did the SystemTypes.txt and I still have the stock entries in. I will have to start over with all stock and replace the other files part by part till I find the one that is broken. I suspect it is in the StellarObjectTypes.txt.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 22nd, 2006, 06:17 PM
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National Security Advisor
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Re: Space Empires V Editor 1.4 Released
There's some odd crash bugs as well. I found that if vehiclesize.txt doesn't have at least four entries, the game crashes when you click "new empire".
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 22nd, 2006, 09:14 PM
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Sergeant
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Re: Space Empires V Editor 1.4 Released
You have a version 1.44 and you haven't told anyone??? Shame, shame...
Javaslinger
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