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March 3rd, 2004, 06:15 PM
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Sergeant
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Re: Caelum questions, both themes.
Any comments (positive or negative, though hopefully constructive in either case ) about my ideas for the Return of the Raptors theme?
Base Caelum appears to be a nation with a great amount of flexibility, given the very different strategies which have been mentioned in this thread already. This is great stuff; keep it coming.
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March 3rd, 2004, 06:25 PM
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Corporal
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Re: Caelum questions, both themes.
how do you kill abysia's leaders?
with the fire dome the mages that cast the spells die and you can't make a fire immunity ring with those picks or the standard caelum mages.
Fire summons are weak, blood summons on the other hand.
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March 3rd, 2004, 06:32 PM
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National Security Advisor
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Re: Caelum questions, both themes.
I think he meant that he can slaughter abysian mages in battle.
[ March 03, 2004, 16:33: Message edited by: Endoperez ]
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March 3rd, 2004, 07:37 PM
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Sergeant
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Re: Caelum questions, both themes.
A question: can iceclads fly in storm?
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March 3rd, 2004, 07:40 PM
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Lieutenant General
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Re: Caelum questions, both themes.
Speaking of Return of the Raptors, has anyone noticed they get seraphines in their PD forces? Is this a bug?
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March 3rd, 2004, 08:14 PM
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Major
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Re: Caelum questions, both themes.
Speaking of Seraphines, has anyone noticed how powerful Ceremonial Faith is with stealthy level 3 priests?
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God does not play dice, He plays Dominions Albert von Ulm
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March 3rd, 2004, 08:54 PM
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Sergeant
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Re: Caelum questions, both themes.
Quote:
Originally posted by ywl:
A question: can iceclads fly in storm?
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A good question. I know Storm Guards and Storm Generals can, but I can fire up Dom II at lunch and test it with Iceclads.
[ March 03, 2004, 18:55: Message edited by: fahdiz ]
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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March 3rd, 2004, 10:15 PM
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Corporal
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Re: Caelum questions, both themes.
Quote:
Originally posted by Endoperez:
I think he meant that he can slaughter abysian mages in battle.
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how? i haven't seen any good combat wind spells.
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March 3rd, 2004, 10:21 PM
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Sergeant
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Re: Caelum questions, both themes.
Quote:
Originally posted by DLC:
quote: Originally posted by Endoperez:
I think he meant that he can slaughter abysian mages in battle.
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how? i haven't seen any good combat wind spells. Well, Storm (and a couple of other air spells too, if I remember correctly) makes fire magic more difficult to use, as well as making projectiles of all kinds less accurate. So if you can take away the Abysian mages' ability to strike from afar, they can probably be taken down with flyers like Storm Generals and Storm Guards, who can fly even during a storm.
Also, rituals like Wolven Winter can be used to soften up a "hot" province before your armies even arrive, increasing Abysia's fatigue during the battle. Heck, the mage might pass out before the flyers even get there.
This is just theory, though, as I haven't run into Abysia with Caelum yet.
[ March 03, 2004, 20:24: Message edited by: fahdiz ]
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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March 4th, 2004, 01:30 AM
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Corporal
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Re: Caelum questions, both themes.
Quote:
Originally posted by DLC:
quote: Originally posted by Endoperez:
I think he meant that he can slaughter abysian mages in battle.
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how? i haven't seen any good combat wind spells. Lightning Bolt. Orb Lightning. Thunder Strike. Wrathful Skies. Wind is FULL of good combat spells, definately in the top 2 or 3. It also has nice no-gem combat summons.
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